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To be honest, I have recently seen many young players discussing the new game "Don't Be Arrogant" on the forum. As an old player who has been playing in the Saipan era, I can't help but want to say a few more words. I'm not going to brag about it, but my first impression of this 5V5 fair competition game is that it's "returning to nature".
I still remember that more than ten years ago, we used Nokia 5230 and played Java games with several MB. At that time, multiplayer online was simply a luxury. Later, smartphones became popular and MOBA mobile games exploded, but most of them were in the direction of gold--heroes cost money, skins cost money, and even runes cost money. As for this "King, Don't Be Arrogant", the developer Shenzhen Dayang Network Technology Co., Ltd. directly gave a 0 fee model, which really surprised me, an old player who has experienced the era of "paying money to become stronger".
Judging from industry trends, the current mobile game market is returning to "competitiveness" and "fairness." Look at those browser-style mobile games that offered "Krypton gold bosses with a knife of 999" in the past few years. How many are still alive now? Players are becoming more and more sophisticated and pay more attention to the quality and balance of the game itself. This game can insist on zero fees and rely on hero selection and team cooperation. In fact, it is in line with the current trend of "eliminating krypton money".
Of course, after playing for more than half a month, I also found some shortcomings. For example, the graphics style is more pixelated, which may not be cool enough for young players; the server stability occasionally fluctuates slightly, and disconnection during blackout really affects the mood. But having said that, in this era of 648 at every turn, it is already rare to find a MOBA that focuses on competition😌.
Suddenly I felt a little emotional. From Symbian to Android 5.0, from stand-alone games to online games, the game industry has moved too fast and has lost a lot of things. Fortunately, there are still teams willing to make this kind of "pure" competitive game - no need for money or money, purely relying on operation and consciousness. If you also miss the "everyone is on the same starting line" battle experience in the early years, you might as well give it a try. After all, when it comes to games, having fun is the most important thing.