
To be honest, when I saw the new game "Yin Yang Swords", the first thing that popped into my mind was not its gorgeous wings and cute pets, but the Xianxia game from the Saipan era that was only a few M in size. At that time, there was no 3D, no high-definition, just a static background image, plus martial arts special effects made up of a bunch of pixel blocks, but we could enjoy pressing the keys on the Nokia keyboard and play for hours.
To be fair, mobile games have become more and more sophisticated, the graphics have changed from 2D to 3D, and the special effects have changed from light pollution to next-generation. However, the motivation to stay up late into the night purely for a plot and a piece of equipment has become less and less. I downloaded "Yin Yang Swords" out of boredom a while ago, and to be honest, my first impression was quite surprising. Its combat feedback is very smooth, and the skill connection has a clear sense of impact. When killing monsters, it can indeed bring back a bit of the pleasure of playing dungeons in old-end games such as "The Legend of Immortals" or "The Legend of Mortal Cultivation of Immortals". Moreover, its plot exploration is not the kind of mindless idle, there are some branch dialogues and hidden tasks, which is rare in the fast-food Xianxia mobile game.
However, I still can't help but want to complain about the gift code and SSVIP that fill the screen. 😅 Ten years ago, when we played games, we relied on spawning monsters and equipment, relying on luck and operation. Now, as soon as we enter the game, we are given a bunch of "sss6666", which always makes people feel that it lacks the flavor of growth. Maybe this is the change of the times. In order to retain players, manufacturers have to pile up benefits, but we old bones miss the days when we wore a purple suit for three days.
Having said that, if you are a new player who has just started playing the Xianxia mobile game, this game is indeed suitable to pass the time. The graphics are decent, the gameplay is not complicated, and the collection system of cute pets and wings can kill time. But if you are an old guy like me who came from the Symbian and Java era, I suggest you not to have high expectations, just start a game when you are bored late at night, and while you are killing monsters, you can say a few words, "We were not so fancy back then."
Finally, I have paid attention to the company Shenzhen Youxi. Their previous games have a good reputation, at least they are not too obvious. I hope that "Yin Yang Two Swords" will have less fancy recharge activities in the future and more real linkage dungeons or old-fashioned level breakthroughs, which can be called the realization of feelings. 😌