
As an e-sports observer who follows KPL and LPL all year round, I am actually quite picky about the competitive balance of mobile games. I recently started playing "Legend of Greenland" (that is, "Legendary Eleven") and played it for more than a month. Let's talk about its competitive environment and balance design.
Let's talk about the player numerical system first, which is quite solid. The game includes more than 3,000 players, from Yashin and Li Huitang to the current Messi and Ronaldo. The data is restored to a high degree, and it is not the kind of card game that piles up values without thinking. Each player has a clear positioning and restraint relationship. For example, Bell was very fast at his peak, but it was difficult to perform when faced with a well-positioned defense; Messi's dribbling and shooting are top-notch, but his physical strength is weak and requires reasonable rotation. This attribute difference directly determines the tactical choice - you cannot conquer the world with one lineup, you must adjust according to the opponent's formation.
The tactical level of gameplay is the core fun. The game provides a wealth of formations and instructions, such as high-pressure pressing, defensive counterattacks, passing, controlling and penetrating, etc. I particularly appreciate its simulation of the game process. Instead of automatically watching animations, I can adjust tactics in real time. For example, if the opponent plays a twin-tower center, you have to recycle the formation in a targeted manner; if the opponent has strong control in the midfield, you can send in engineer-type players to strangle. This dynamic adjustment is very similar to the BP game in the LPL game, which tests the players' understanding of the version.
In terms of version updates, the developers pay great attention to balance. The latest update has weakened the "long pass to lob" play, because everyone previously found that as long as two high forwards are stacked and matched with crosses from the wing, goals can be scored without thinking, which is too demanding on the body model. Now after the adjustment, the efficiency of side breakthroughs and short pass penetration has been improved, and the tactical diversity is much better. However, there are still small problems. For example, the difficulty of obtaining legendary players is relatively high, which leads some old players to rely on the card pool advantage accumulated early to suppress new players for a long time. This may require subsequent optimization.
The competition system also has great competitive depth. The rules of the league, FA Cup, Champions League, and UEFA Cup are highly consistent with real football. For example, the Champions League has group stages and knockout rounds, and players' physical fitness and injuries need to be managed. The PVE mode of Road to Glory is more like a training camp in e-sports, which can help you test new tactics. Overall, the competitive environment of Legend of Greenland is healthy, and its balance is above average among similar mobile games, making it suitable for players who like to use their brains.
One final reminder: This game is not very friendly to novices, and resources are tight in the early stages. It is recommended to focus on cultivating a core lineup first, and do not spread your investment. If you have many years of experience watching football, you will be able to understand the tactics much faster. 😎