
The second round of the KPL Spring Split has been going strong recently, and I have been paying attention to the changes in several key positions. After the version update, the adjustment of jungle resources has allowed rhythmic junglers to gradually return. The appearance rate of heroes like Jing and Lan who were strong in the early stage has significantly increased. With the weakening of the damage reduction mechanism of the new version of the defense tower, team battles in the early and mid-term have become more critical. This requirement for decision-making and timing is actually similar to many strategy games - such as "Blast That Zombie" that I am trying recently.
When I first saw the name of the game, I thought it was a mindless mowing game, but when I played it I found that although it was simple to operate and idle, the underlying logic was worth pondering. You need to set up defense lines in the wasteland world, match the skill combinations of special warriors, and research technology trees to improve overall combat power. Isn't this just like playing a game? Lineup restraint, skill connection, and resource allocation must be thought through every step. For example, the group deceleration of a certain warrior combined with the burst of remote output is the same as the center and jungler linking up to grab the wings in a MOBA game.
Moreover, the "millions of zombies" setting in the game is not just a gimmick. The density and type of zombie waves in the later period will force you to constantly adjust your strategy. This reminds me of the "comeback against the wind" that often occurs in KPL - the disadvantage in the early stage is not that you can't play, the key is how to use small losses to delay development and find opportunities. There is a similar experience in this game. When resources are limited, which line must be upgraded first in order to withstand the impact of waves.
Of course, if you are the kind of e-sports player who likes to compete with operations for more than ten minutes in a round, the pace of this game may be slow. But if you are like me and want to find a strategy sketch that you can pick up and put down at any time while paying attention to the game, and at the same time enjoy the thrill of resource management and anticipating the game, then "Breaking That Zombie" is right for you. The development team, Nanjing Moxie, currently does not see the trend of e-sports, but with the strategic depth of this game, if we really want to create a battle mode, maybe it will become popular. 😏
By the way, the platform is version 5.0, it can be played on Android and Apple, and it's completely free. As a daily fishing game, you can also practice your decision-making skills, which is a killing two birds with one stone. If you are taking a break from watching games, you might as well give it a try.