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I have just finished playing the Dessert League this season, so let's take advantage of the opportunity to talk about the impact of version 0.5.3 on the competitive environment. As an old player who has been ranking since S1, my biggest feeling is that this version change has directly changed the underlying logic of the high-end game.
Let's talk about the conclusion first: the new version turns “food prediction” into a core competitive indicator. The previous style of relying on hand speed and frantically clicking the screen is basically abandoned. After the update, the cooking time of each dish is divided into three stages (preparation, cooking, and plating). Each stage has an independent fault tolerance rate, which requires players to take into account the order of ingredients for the next 3-5 orders when formulating recipes. I watched a few live broadcasts of the top ten in the Chinese server, and their operation has obviously changed from "extremely fast connecting points" to "rhythm-based micro-operation", which is a bit like LOL's Rika attack and swing forward.
Specifically in terms of balance, Thai Tom Yum Soup has been greatly reduced this time. Its "hot and sour bonus" mechanism used to be mindlessly superimposed, but now the revenue coefficient has been directly cut from 1.8 to 1.2, causing the appearance rate of Thai restaurants in high-end bureaus to plummet by nearly 30%. On the contrary, the previously unpopular Chinese stir-fry dishes have become the T1 choice of the new version because the new version adds the "fire resonance" effect and the attack speed buff of the stove upgrade. I watched the replays of several peak matches and found that the Chinese chef's winning rate in the first five minutes was as high as 62%, and this number is still rising.
In addition, the AI ​​logic of the three new guests after the update is also worth noting: the picky gourmet will interrupt your cooking sequence, requiring you to use a specific "appeasement" skill to deal with it. This mechanism is very similar to the trade-off game in the King of Glory - you have to prepare the corresponding seasonings in advance according to the color of his next light, otherwise you will lose a lot of gold coins. The current mainstream solution is to use pizza-like short and fast recipes to force the sprint, but this will affect the subsequent order completion rate. It is somewhat similar to the point capture mechanism of Heroes of the Storm, and resource allocation must be recalculated.
Of course, the changes are not all good. The new version increases the timer's response frame rate from 60fps to 120fps. Although it is theoretically smoother, the requirements for device performance have also increased. Several brothers around me who use models below 5.0 have reported obvious operational delays, which is almost a fatal blow during the collision stage. I hope the development team can optimize compatibility as soon as possible. After all, the competitive environment should not be restricted by hardware thresholds.
Overall, this update is a successful balance adjustment, turning the game from a pure reaction to hand speed into a competitive game that truly tests operational thinking. For those who want to score points, I suggest you first master the rhythm of the three main dishes of Chinese food, train the anticipation of ingredients into muscle memory, and then adjust the meal order based on the gourmet's walking habits. As for Thai restaurant players... they may have to wait for the next wave of patches, this knife is really too harsh 😅