
To be honest, I have been playing mobile games for almost fifteen years, starting with the Java version of "Three Kingdoms" on Symbian, and then using the touch screen to play various tower defense and RPGs when Android first came out. I can't remember how many games I have reviewed. I'm reporting to the forum today, and I want to talk about the game "Journey of the Three Kingdoms" by the way. I can also use this new game to talk about my feelings about the current development trend of mobile games😌
Let's talk about the game itself first. "Journey of the Three Kingdoms" is produced by Nanjing Kipou Network. The platform is 5.0 and the fee is 0. I have played it for two weeks and it feels like the strategy of the old Three Kingdoms. It is not like many fast-food mobile games nowadays, which come with V15, automatic path finding, and one-click sweep. Instead, it has solid core gameplay such as general training, legion cooperation, and city battle attack and defense. The combination of generals is not a mindless pile of values. You have to consider troop restraint, positioning, and the diplomatic game during the battle for counties and cities - these details are, to be honest, quite rare in today's mobile games. Not to brag, it reminds me of the feeling I had when I stayed up late studying "Three Kingdoms" and "The Continent of Overlord" on Saipan. Although the graphics cannot be compared with those 3A masterpieces, the strategy is deep enough and suitable for experienced players who really like the Three Kingdoms theme.
Judging from the trend, mobile games have become more and more "lightweight" and "social" in recent years. In order to attract users, many games have fully automated combat and development, and players only have to pay money to draw cards. But I don't think this is necessarily a good thing. "Journey of the Three Kingdoms" gave a signal: there is still a small group of developers insisting on making SLG with a "half-heavy strategy". It retains the depth of manual operation, but at the same time optimizes the operation logic of the mobile phone. For example, legion battles can be assembled with one click, but they cannot be fought automatically and require command. This is actually about finding a balance between user habits and strategic experience, which is quite interesting.
I am now 30 years old, busy with work, and don't have much time to play, but occasionally I open "Journey of the Three Kingdoms" to play a county-city battle and discuss tactics with people in the legion. It feels like I am back to the time when I discussed the ranking of the Three Kingdoms generals with people on the forum more than ten years ago. Times are changing, and so are games, but some things, like strategy and cooperation, will never go out of style.
Finally, if you are a friend who likes the Three Kingdoms, likes SLG, and is tired of the oppression of the krypton gold bosses in the rankings, you can try this "Journey of the Three Kingdoms". It's free, not expensive, and the community atmosphere is quite retro, with everyone discussing battle reports and player allocation. Not much more to say, I'm going to upgrade the city first. New and old players are welcome to communicate 😊