
Let's talk about the core gameplay first. The foundation of classic Bubble Bobble and Zuma has zero threshold to get started. This is very important for e-sports. But what really makes me think it has potential is its mode design: the classic mode tests stable output and route planning, the strategic level requires you to predict the ejection angle and the order of elimination, and the infinite challenge requires extreme reaction and resource management. The three modes correspond to different dimensions of competitive ability, a bit like the relationship between BP and operations in KPL.
I tried the infinite challenge, and the latter few levels actually require very high movement predictions. Especially when there are not enough balls or time pressure comes up, how to use props like sunflowers to reverse the situation is essentially a decision-making game. If a real-time battle mode can be added in the future, such as two sides competing on the same screen to see who clears the game first, or a time-limited point comparison, then I feel it can definitely become a hit for casual e-sports.
In addition, the developer is Shenzhen Lieyou Technology, which is quite experienced in making mobile games. The volume of more than 1,600 levels also shows that the content is deep enough. If rankings, season systems or live viewing functions can be opened in the future, the competitive ecology of this game can take off. The current version is free for 0 yuan, and the download threshold is low. There is no burden on bringing friends into the game, and it is suitable for team building and cooperation.
It's not without its shortcomings. After all, it's more casual, and its numerical balance and operating upper limit are definitely not as good as those of MOBA or FPS. But looking at it from another perspective, the low threshold can attract more casual players to enter the e-sports circle. Just like when Honor of Kings first came out, some people were not optimistic about its competitive use. It is recommended that the official consider adding a 1v1 battle mode, or let players design their own level-breaking maps, which would really make a difference. 🧐
If you are interested, form a team together to complete the infinite challenge list and see who has the highest limit score?