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Hello everyone, I am A Xing. I have played this game for about 80 hours, opened 4 new accounts to test different starting strategies, and today I will provide hard data to dismantle the underlying logic of speed and efficient clearance. No nonsense, just get straight to the point.
First let me talk about the core conclusion from my test: Don't rush to collect animals in the early stage. Prioritize the animal bonus of upgrading the “Grassland Area” and “Jungle Area” to the second level. This is the turning point of income. Why? Because after each animal reaches level 2, the "anger value" accumulation speed during parkour will increase by 40%, and the success rate of trapping in an angry state will directly double. The more animals you have in your set, the faster you can get gold coins and diamonds, so you can upgrade the zoo building without getting stuck in resources.
The first principle of speedrunning: you must catch "Zebra" and "Wildebeest" at the beginning, even if you have missed ten times. The initial taming time of these two animals in the grassland area is short, only 5 seconds for zebra and 8 seconds for wildebeest. After unlocking their "Parkour Soothing Skill", the jumping stiffness of other animals will be shortened by 30%. According to actual data measurement, if you run the first section of the road with zebra skills, you can catch 2 more animals on average, which is equivalent to a starting advantage of 40 gold coins.
Then we have to drive to the giraffes and lions deep in the "savanna". Don't be afraid of catching a lion. What you are most afraid of when you are a novice is the lion biting you. But in fact, when the lion jumps up, turn to the left or right and you can 100% avoid it. After being successfully trapped, the gold coins produced by a lion in the zoo are 4.8 times that of a zebra, and it can unlock the "sprint" skill in the early stage, allowing you to run 30% more distance in parkour mode, which directly affects the number of animal species you can see. I did some calculations: the income from unlocking a lion is equivalent to 15 manual runs of ordinary parkour. The efficiency party must grasp it.
In terms of upgrading zoo buildings in the mid-term, priority will be given to building "fences" and "feed troughs". Each time these two buildings are upgraded, the interval between animal production will be shortened by 2 seconds. Here's a detail: Each animal in the game has its own “exclusive building.” For example, giraffes need to build tall trees, and elephants need to build pools. But money is very tight in the early stage. My suggestion is to first upgrade the "basic output" of all animals to level 3, and then go for exclusive ones. Because the basic output increases by 5% in gold coins per level, while the exclusive building only increases by 2% per level, the price/performance ratio is more than half. If you do some math, you will know that before level 40, the priority of upgrading basic output is higher than that of exclusive ones.
In addition, when parkour, please note that each animal has a "special skill" triggering time. For example, after riding a rhinoceros, its "crash" skill is used 0.3 seconds before hitting an obstacle. It can directly smash the obstacle and continue to accelerate for 3 seconds, which is equivalent to giving away a free magnet effect. I tested it 20 times, and the amount of gold coins collected using this technique was 62% higher than running blindly. Students whose hand speed is not fast enough can set the rhythm in their minds in advance - when they see three consecutive obstacles in front of them, press the Rhino skill 0.5 seconds in advance, perfect.
Finally, let's talk about a core trick for efficient clearance with zero krypton: when you enter the game for the first time every day, the system will forcefully spawn two “legendary animals” at the refresh point on the left. The specific performance is that there will be a golden halo at the edge of the screen when they appear. At this time, you can directly parkour to catch it, and the success rate is extremely high, because the legendary animal's rage value decay rate is reduced by 50% in this first round. I used this method to collect three legendary elephants in the grassland area in three days. If you miss the first game and want to catch a legendary animal, the probability drops directly to about 7%, and you have to grind many times to encounter it.
To summarize the speed running rhythm: in the first 5 parkours, only catch zebras and wildebeests to unlock skills. From the 6th to the 15th time, use the bow and arrow and lasso upgrades to catch lions and giraffes. After 15 times, gold coins will be given priority to upgrade the basic output to level 5, and the zoo building will be filled with diamonds. Remember, don't be greedy for too much when parkour. Stop every time you reach 100% of the “Animal Unlocking Progress Bar”, otherwise it's easy to overturn and lose resources. The essence of this game is a data management game. Each animal is regarded as a profit unit. It is only a matter of time to clear the level.
If you have any specific numerical questions, feel free to ask below, and I'll use a calculator to figure it out for you.