
Hello everyone, I am an e-sports observer. I usually watch KPL and LPL, and I am sensitive to version updates and tactical balance. I just got into Tomb Raider OL and found that the game is much more competitive than I thought. The PVP gang war and treasure hunting modes are a bit interesting, so I wanted to talk to you about the impact of the latest version on competition.
This version update mainly adjusts several core skills. For example, the control time of the Forbidden Woman has been reduced from 2 seconds to 1.5 seconds, and the blood-sucking ratio of the Blood Corpse has been reduced by 8%. Judging from the data, the version planning obviously wants to suppress the unsolvable front-row system of "forbidden women + blood corpses". In the past, banning was almost a must in the rankings, especially when the Blood Corpse started a group and cooperated with the forbidden lady's chain control, the back row output had no room for counterattack. After this weakening, the appearance rate of Ghost King and Black Crystal should rebound. After all, the burst damage of these two professions can produce more effective output after the control chain is shortened.
In addition, the treasure system has also been changed. The attribute bonus of the red lotus and green lotus map has been changed from a fixed value to a percentage, and the trigger probability of high-level treasures has been reduced by 15%. In the past, there was less of a situation where "the whole family would be wiped out in a matter of seconds", and now more emphasis was placed on continuous fighting and pulling. For professional configurations, a dual-tank + single-tank lineup may replace the traditional single-tank and two-tank lineup, because after the uncertainty of treasure damage is reduced, battery life and resurrection skills become more critical. However, in this way, the rhythm will slow down, and teams accustomed to fast breaks will need to adapt again.
To be honest, this update is in the right direction in optimizing the competitive environment, but whether it can be balanced depends on subsequent data. For example, although Blood Corpse has reduced its blood-stealing effect, if it is combined with the percentage bonus of the new version of Red Lotus and Green Lotus, its tankiness may exceed the standard in the later stage. It is recommended that planners pay more attention to the difference in winning rates between low and high ranks, and don't let the version answer become another monster.
Finally, I would like to ask the old players, do you think the critical attack flow or the penetration flow of the Ghost King in the new version is more suitable for the current environment? Welcome to discuss and raise points together! 😎