
Let's start with the conclusion: This game seems to be about freely assembling dinosaurs, and there is a clear gradient in actual numerical gains. If you don't want to be rubbed on the ground by a krypton guy, you must understand the underlying logic of “energy circulation”.
I am Ah Xing. I have played this game for a week and tested 3 numbers and more than 40 combinations of different parts. Today I have come up with the core numerical conclusions.
Let's look at the basic attributes first. Dinosaurs have 5 basic attributes: attack, defense, speed, energy, and life. Equipment parts are divided into head, torso, legs, tail, and skill chips. Each component provides a fixed value + percentage bonus. The most important thing is: the energy limit determines how many skills you can use, and the energy recovery speed determines the frequency of your shots.
I made a simple dps model. Assume that in one round, dinosaur pile A attacks, and dinosaur pile B recovers energy + skills cycle. Calculating based on the game's built-in 1 energy = 0.8 times basic attack conversion rate, Dinosaur B can use one more skill at the beginning of the third round, and by the fifth round, the cumulative damage will exceed that of Dinosaur A by about 22%. This is without counting the special effects of skills (such as bleeding, burning, and stun). In fact, many skills come with controls, and the energy advantage can snowball.
So what is the optimal strategy? Key points: In the early stage, there is no brainer to pile up energy recovery + energy limit. Prioritize the component selection with "1 additional energy recovery per round". Even if the attack white value is lower, you must endure it. The second core is the skill chip. Choose skills with "energy consumption ≤ 2", such as "Electric Claw" (consuming 1 energy, 120% damage, 40% probability of paralysis). This ensures that at least 2 skills are released each round. The third important point: choose the leg parts with "speed", because going first means recovering energy first, and speed determines who enters the recovery node of the next round first.
I have tested a set of civilian configurations: "Alloy Skull" for the head (+10% energy recovery), "Lightweight Breastplate" for the torso (+5 speed, +1 energy limit), "Shock Absorbing Legs" for the legs (+8 speed), optional tail (recommended "Electric Shock Tail", +10% skill critical hit), and the chip must have a "Charging Core" (+1 energy per round). The attribute panel probably looks like this: the upper energy limit is 7, the natural recovery is 3 per round, and the chip is 4. Coupled with the 10% recovery bonus of the head, the actual energy gained per round is 4.4. The average cost of energy consumption skills is 1.7 per skill, which means that there are 2 skills per round, and if you are lucky, you can release 3 skills.
This configuration is ranked in the top 500 arena, and the winning rate increases from 45% to 73%. shortcoming? Dinosaurs with high level defense will be scratched because the skill damage base is low. But in most civilian battles, the energy advantage is enough to make up for it.
Also correct a common misunderstanding: many novices bring "heavy armor" to pile up defense, but the defensive benefits are diminishing. I have calculated that when the defense increases from 100 to 200, the actual damage reduction only increases from 40% to 57%, an increase of 17 percentage points; but the same resources are invested in energy, and the output doubles. Unless you are playing Turtle flow, don't touch expensive parts.
Finally, a reminder, don't buy the “legendary leg armor” in the game mall. That thing adds “fixed defense + life”, which goes against the energy cycle route. The right answer is to buy "energy hub" chips such as Cundiao at discounts.
Okay, I'm going to torture the Kryptonian dinosaur next door. If you have any questions, please leave a message in the comment area and I will reply to you when you see it.