
I just saw this cute fruit puzzler on tap. I thought it was just an ordinary puzzle game for fun. I clicked on it and tried a few games, and found that this thing actually has some competitive roots. As an e-sports observer who often watches KPL and LPL, I am used to evaluating the competitive potential of a game from the dimensions of operational accuracy, reaction speed and strategic depth. Mengguo Love Elimination is not weak in these aspects.
Let's talk about the operational level first. Traditional jigsaw puzzle games are mostly 2D plane dragging, but Mengguo Love Elimination introduces 360-degree rotation and sliding, which is equivalent to maximizing the spatial positioning ability. Players need to quickly judge the orientation of the pattern and the matching relationship between adjacent blocks in the three-dimensional perspective, and precisely control the rotation angle with their fingertips. This is actually very similar to the "hand-eye coordination" link in some speedrunning games, which requires very high micromanagement from the players. If there is a racing mode in the future, such as a three-minute time limit to complete the same picture, the gap between masters and ordinary players will be very obvious - the masters may have formed muscle memory, and the rotation path is as smooth as a textbook, while the novices are still looking for angles.
Let's talk strategy again. If elimination games are just about hand speed, the competitive depth will be limited. However, the pattern layout in Mengguo Love Elimination is random, and each rotation operation will change the overall state, which gives rise to the problem of "shortest path planning". For example, a complex pattern may have three different rotation sequences. Some sequences have fewer steps but low error tolerance, and some sequences have more steps but are more stable. This is similar to the line processing in MOBA or the operational rhythm in RTS. Players need to make choices in a very short time. If a ranking system can be introduced and tiers are divided based on completion time or number of steps, the viewing quality will not be lost to some traditional racing events.
In terms of version updates, I think the developer Beijing Playmate Tongle Technology Co., Ltd. can implement the community picture push function. Players upload their own 3D puzzles, which are officially screened and put into the ladder pool, so that new playing methods are constantly being developed. In terms of balance, you need to pay attention to the complexity of the pattern texture. Too simple a picture will lead to a small gap, and too complex a picture will have too low error tolerance and lead to a high degree of luck. Patterns can be graded according to geometric symmetry and color density. For example, animal-themed pictures may be more difficult than landscape pictures because the color block area is blurry. For this point, you can refer to the logic of adjusting the hero strength echelon in Honor of Kings.
Of course, the game is still more casual now, and the competitive community has not yet formed. But if the official team can add real-time battles, season settlements and video replays of top players in the future, it will have a chance to become a new star in mobile speedrunning events. At least based on the feel I tested, this game is much more hard-core than many crossword games that are known as "brain competitions." Friends who are interested can download it and give it a try, and then form a team to hold a private speed-running competition. Maybe they can dig out a few ideas with great space imagination. 🧩🕹️