
How much does the new version of Ying Zheng's numerical values increase? I specially made a comparison test: the old version of the full-level red general Ying Zheng has a general attack coefficient of 1.8 and a skill coefficient of 2.4; the new version has a general attack coefficient of 2.1 and a skill of 2.8, plus a 20% armor-piercing passive. Calculated, the output has increased by about 35%-40% with the same resources, which is already at the level of version T0😎
If you want to speed through, there is only one core idea: concentrate your resources on Ying Zheng, and use other characters as tools. The lineup I actually measured is Ying Zheng + Zhao Gao + Wang Zhaojun + Bian Que. Zhao Gao provides a 30% critical hit aura, Wang Zhaojun slows down and controls the field, and Bian Que guarantees battery life. This lineup can basically clear the battlefield in 3 rounds before Chapter 20. When encountering a single BOSS, Wang Zhaojun will be replaced by Jing Ke to make up for the kill.
When it comes to equipment selection, let's focus on a few details. Priority is given to weapons with the special effect of "breaking the army". Each layer increases the damage by 5% and is superimposed 3 times. When combined with Ying Zheng's high-frequency ultimate moves, the benefits are extremely high. Armor does not matter in terms of tankiness, because what speedrun pursues is an instant kill in 1-2 rounds, and accumulating blood is not as good as accumulating attacks. The accessories must be equipped with the "Rage" set. The anger will be increased by 40% at the beginning, so that Ying Zheng can activate it in the first round.
Specific operation process: Priority is given to upgrading Ying Zheng's level to the upper limit at the start of the game, with the main skill level being upgraded to ultimate, and the secondary level being upgraded to passive. The order of equipment strengthening is also weapons>accessories>clothes>helmets. Don't waste your gold coins on other generals. Save all the Yingzheng fragments in the card drawing pool. If you upgrade to 4 stars, you can crush most levels.
One last reminder: when encountering an anti-damage monster, remember to operate it manually. Let Ying Zheng click on the anti-damage unit first, and then turn on automatic. I have tested that the automatic AI sometimes hits the front row tanks first, causing them to be hit by rebounds and roll over😅
This set of ideas has been tested by myself until Chapter 45 without any pressure. If the BOSS at the end of the new level is updated in the future, numerical analysis will be added at that time. If you have any questions, you can leave a message and I will reply when I see it.