
Seriously, don't be fooled by the rhetoric of “4x4 formation” and “ever-changing genre combinations”. If you just click and play for two hours, you will find that the so-called "strategy" is to compare who can earn more krypton and who is lucky enough to draw SSR. Are the arms incompatible? Fair play? Haha, if you don't recharge money in the later stage, you can't even push the dungeon. The people you match in cross-server battles are all kryptonians. You want to use your head to “win by surprise”?
What's even more outrageous is that this thing is not a stand-alone game at all! Full network connection, automatic matching, daily tasks, guild battles... isn't this a standard online card-based game? Now you even dare to put the word "stand-alone" in the title? 😅
What does a truly conscientious stand-alone mobile game look like? Let me just mention a few: the mobile version of "Dead Cells" has a buy-out system with no internal consumption, and the operating feel is better than most action mobile games; the mobile version of "Terriaria" has a pixel sandbox ceiling, and you can play it for a lifetime with one purchase; the "Evolution Land" series uses RPG gameplay to interpret the history of game development, with full marks for creativity. These are the works that truly respect players.
Please, please don't give money to this skin-for-krypton gold game. The 648 you save is enough to buy several real stand-alone masterpieces. Instead of playing with a krypton guy in "Young Three Kingdoms Zero", it's better to play something that can really make you enjoy the game. 😤