
The third round of the KPL Spring Split has just finished recently. The version change has caused many teams to reshuffle their cards. The priorities of side heroes have changed greatly, especially those assassin positions that require extreme reaction speed. Players' micromanagement and prediction directly determine the direction of team battles. After watching the game and browsing the forum, I saw the recommendation of "Quick and Easy Evasion", which suddenly seemed interesting - isn't the essence of this game just a pure reaction speed confrontation? 🤔
If it were made into a mobile game e-sports event, there would actually be a lot to watch. From the perspective of the game mechanism, sliding left and right to control the extension of the legs to avoid obstacles seems simple, but it is similar to the logic of moving and hiding skills in MOBA. Professional players' prediction ability, finger sliding accuracy, and psychological quality when facing continuous high-density obstacles will all become the winners and losers. For example, the sudden acceleration of the "bonus level" stage in the game is the same as the team battle rhythm when the Storm Dragon King is refreshed in the KPL. It tests the stability of the players under high pressure.
In terms of balance, this pure reaction game actually relies more on level design. If it is made into an e-sports game, the obstacle refresh algorithm must be absolutely fair, and there must be no "certain death" combinations caused by pseudo-randomness. Just like the balance of hero values in MOBA, adjusting the density of obstacles and movement speed in each version will continue to change the game environment. If the developer Beijing Le Jie Lun subsequently updates multiple sets of terrain modules, and even adds an interference mechanism similar to "obstacle prediction prompts", then the game strategy dimension will be richer - players must not only be fast, but also learn to cheat and change the pace.
The only pity is that there is currently no mature professional competition system for this type of game. But if the ranking mechanism is moved over and a speedrunning championship or racing league is established, it should be able to attract many players who pursue extreme operations. After all, the sense of accomplishment brought by passing a difficult level with zero mistakes is the same as the five kills or extreme defense in KPL. 😎