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At that time, I was still a young boy. I was playing "Harvest Story" on my red and white computer under the covers. I had to wait three days to harvest a radish, and I had to water and fertilize it manually. I was as tired as a real farmer. Later, computers became available, and QQ Farm became so popular about stealing vegetables that I got up at three in the morning to pick the eggplants from Lao Wang's house next door, and was bitten by a dog. Thinking about it now, the happiness at that time was so simple and violent.
To get to the point, a friend recently bought a mobile game called "Prosperous Farm". At first I laughed: Farm game? Isn't it just a pile of buildings and dots? It turned out to be really delicious once I started using it. Good guy, there are more than 1,000 plots of land and more than 30 kinds of crops, from corn to cocoa beans, and even tropical fruits such as mango are arranged for you. It can also build more than 400 different workshops to make bread, perfume, cakes, and even ocean trade. This is not farming, this is running a multinational company!
What impresses me most is the changes in the gaming industry over the years. When we played "Harvest Moon", we were so excited to be able to raise chickens and cows. Now this game can even make peach perfume. In the past, game console cartridges were so expensive that you could play a game for a year; now you can download it with just a search on your mobile phone, and it's free and doesn't take up space. But the key is that the amount of content is too ridiculous - 500 buildings can be collected, and it took me, an experienced player, three days to get to the tip of the iceberg.
You said this game has a charging model of 0? How could I dare to think about it at that time? The Famicom cassette costs 120 yuan, which is enough for me to eat crispy noodles for a month. It's a good thing now. There are card draws, stamina, and in-app purchases hidden in free games, but "Prosperous Farm" at least starts generously and doesn't force you to spend money. Maybe the developer Nanjing Paspina also understands: Our generation plays with feelings, not routines.
In short, this game reminds me of the silly way I used to squat on the field ridges when I was a kid, waiting for darkness to harvest crops, but this time I don't have to set an alarm clock, I can just take out my phone and set it. Old players, don't forget that we have played all the way from Famicom to now. This “Prosperous Farm” should be regarded as a love letter to us.