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Hello everyone, I am A Xing. Instead of talking about Time Hunter today, I flipped through the store and found a cute cooking game called "Candy Happy Love Match". I thought it was a brainless dessert simulator, but when I went in and tested the data, I found that there were hidden strategic traps for character selection. In order to help novices avoid detours, I compared all the attributes of the three initial chef professions built into the game - confectioner, smoothie maker, and baker, and went straight to the practical information.
Let's talk about the core mechanism first: Each dessert in the game has three revenue dimensions: sweetness (affects score), capacity (affects single income), and special effects trigger probability (affects combo score). Different chefs have completely different bonus curves for these three dimensions. Choosing the wrong chef will take 20% more time on daily tasks.
Let's look at the confectioner first. The skill tree of this profession is biased towards "sweetness stacking" - each time a marshmallow or lollipop is made, the base sweetness value is +15%, and it also comes with a passive "honey drawing", which can generate an additional small star (equivalent to a free combo) when ingredients of the same color are eliminated. Practical test: In the early stages (levels 1-30), the confectioner triggered special effects 3.2 times per game on average, 0.8 times more than the smoothie artist. However, the shortcomings are obvious, and the capacity growth is extremely low. After the 50th level, large cake orders often require 5 rounds of operations to complete, while the smoothie master only needs 3 rounds. It is suitable for players who like gorgeous operations and pursue high scores in a single game, but will become more aggressive in the later stages.
Let's analyze the smoothie maker again. The selling point of this profession is "capacity expansion" - the initial machine capacity is +2 spaces, and each level increases an additional +1 space, and the processing speed of all smoothie and juice ingredients is shortened by 1.5 seconds (actually measured from 3 seconds to 1.5 seconds). These two items alone make it the best solution for farming gold coins. I have counted 100 random daily games: the smoothie master takes an average of 4 minutes and 12 seconds per game, which is 1 and a half minutes faster than the confectioner and 2 minutes faster than the baker. Revenue efficiency (coins/minute) is about 34% higher. The price is that the sweetness bonus is only +5%, resulting in generally low star ratings, and you may get stuck when unlocking hidden recipes (because some recipes require a sweetness threshold). It is recommended for casual parties who spend less than 1 hour online every day, and it is very cost-effective.
Finally, there's the baker. This profession follows a "probability flow" - when the "Caramel Explosion" special effect is triggered, there is a 12% probability of directly generating a perfect cake (top match score). At the same time, the "Cream Decoration" skill can make the landing points of ingredients of the same color more concentrated after being eliminated (reduce combo interruptions caused by scattering). The data is very tempting, but there are hidden pitfalls in actual operation: the basic probability of triggering special effects is only 8%, and you need to reach level 40 to reach the 25% threshold. It is very difficult in the early stage. I deliberately used two trumpets for comparison: I also played Rainbow Mousse at level 45. The level 30 baker did not trigger a perfect cake for 10 consecutive rounds, while the level 60 account triggered an average of 1.4 times per round. Therefore, this profession is a typical late-stage war god, suitable for hard-core players who are willing to spend time developing it, so choose carefully in the early stage.
A brief summary: Beginners can directly choose the Smoothie Master, as the high gold coin income can quickly upgrade the machine; if the intermediate player aims to clear the level with all three stars, turn to the Candy Master; if you have the patience to reach level 60 or above, the Baker will let you experience the pleasure of 999 for one knife. Also pay attention to an unpopular detail: different chefs have different judgment ranges for picking up the ingredients "chocolate beans" and "fruit pieces". The baker's judgment box is 1.2 blocks wider than the other two, and has a high error tolerance when cutting fruit - this small parameter is not officially written in the instructions. It was measured on the screen with a ruler when playing the trial field.
Finally, it is recommended that the official add a growth curve chart for each profession, otherwise new kids who choose the wrong role will really drop out of the game. I am A Xing. Next time I will test the long-hidden hidden formula synthesis path 🍰