
Yesterday I was browsing on Tap and saw a domestic stand-alone game with a rating of 8.5 called "Alien Beasts Qingtian" - the developer was Shanghai Shengpin Network. Looking at the name, I thought it was another piece of trash that was reskinned to cheat people out of krypton. As a result, I clicked in and saw that it was free with no in-app purchases, a stand-alone RPG, and it was about cultivating immortals. Did you raise the stakes to the sky?
I gave it a try with the mentality of "there are still fools who make free stand-alone games". Good guy, I was confused as soon as this game started: 900 years ago, the demons and immortals rebelled, and the three sects suffered heavy casualties. Finally, they used formations to seal Gou Mang, and then the remaining defeated soldiers merged into [sects] and directly lifted the mountain to the sky to practice. Although this plot is old-fashioned, it is a hundred times better than those current online games that "start with a dog and rely on krypton for equipment".
In actual play, it feels surprisingly solid. The protagonist is a disciple who goes down the mountain to slay demons. The combat system is real-time action, with skill trees and equipment creation. There is no automatic pathfinding or automatic combat. Every monster has to be defeated by itself. There are also hidden caves and boxes on the map. I am always looking for them like a fool. The most important thing is - there is no stamina bar, no card drawing, and no forced social interaction! I'm about to cry. Why is it so difficult to play a serious game these days?
The only thing I want to complain about is that the platform only has Android 5.0? It is said that the ios version is still under review, but at this level of completion, I got 16 or 7 frames when running on 870. Occasionally, frame drops did not affect the experience. The art style is more Chinese-style and ink-wash, which is quite comfortable to look at.
Let's talk about the shortcomings: the map guidance is a bit weak. The first time I went down the mountain, I ran in the opposite direction and got stuck for half an hour. The judgment range of some BOSS skills is so huge that as a weakling, I was really defeated. Also, there are too few side mission prompts, and you'll basically be fooled if you don't read the guide.
But overall, this game reminds me of the feeling of playing "Sword and Demon Record" back then - pure plot, pure combat, pure exploration. There are no daily check-ins or limited-time activities. You can go wherever you want and save when you want.
Recommended to all brothers who are fed up with mobile games that cost money. This game may not be a AAA masterpiece, but at least it proves that there are still people in China who remember how to make games. If a developer dares to make a domestic stand-alone game for free with no in-app purchases in 2024, I would like to call him a warrior. 👍
By the way, there is an up on Station B who has made a guide to the whole process. If you are stuck, you can search it yourself. Don't ask me, I was just playing around. I died 32 times and finally passed the first big boss. My hands are still shaking now🤣
# Single-player Hunter Daily #国产INDEPENDENCELIGHT #Rejecting krypton gold starts with me