
To be honest, I have always been somewhat skeptical about vehicle shooting mobile games. From "Tank Battle" in the Symbian era to "World of Tanks Blitz" later, I have been exposed to many games of this type, but there are really not many that can truly immerse people. This time, a friend recommended "Armored Frontline", saying it was a new game from Beijing Air Courier. I downloaded it and played it for about a week to talk about my real experience. I'm not going to brag about it, but there are surprises and flaws in this game.
Let's talk about the picture first. The precision of the 3D modeling is considered to be above average for mobile platforms. The tracks and turrets of tanks and combat vehicles are all detailed, and the smoke effects when firing are also quite impressive. But to be honest, the texture of the scenes is a bit plasticky, especially the grass and buildings, which sometimes wear through the mold. However, considering that this is a free game (the charging mode is written as 0, that means there is no krypton at all? Or at least I have not encountered any mandatory payment points so far), this performance is already acceptable.
In terms of operation, the left virtual joystick controls movement, and the right side controls aiming and firing. The touch response is very sensitive and there is no obvious delay. For veteran players, this classic dual-stick design is actually the most stable and quick to get started. The battle rhythm is fast, not as protracted as the PC game. Each game only lasts about five or six minutes, which is very suitable for playing in fragmented time.
The core highlight is definitely the vehicle system. The game is divided into four categories: main battle tanks, infantry fighting vehicles, assault guns, and rocket vehicles. Each category has a different tactical positioning. For example, main battle tanks have thick health and high defense and are suitable for frontal resistance. Infantry fighting vehicles are fast and can attack from behind. Rocket vehicles are used for long-range fire suppression. I mainly play the T84, a new legendary tank. The single-shot damage is really explosive. With the active skill "Position Defense System", it can withstand a wave of concentrated fire, which is especially cool when hitting targets with low health. However, in terms of balance, I think the gap between legendary tanks and ordinary tanks is a bit big. Is it easy to be crushed by Kryptonians in PVP? However, free players can also get good vehicles through the liver season. This depends on the operator's conscience.
In terms of modes, there are classic point capture, attack and defense, team deathmatch, and season mission-driven. The map design is more careful, with various terrains such as urban street fighting, desert wasteland, snow, etc., and tactics such as high-level combat, low-level combat, and blocked vision can all be used. The only thing that makes me feel regretful is that AI teammates are sometimes stupid and will get stuck on roadblocks or get killed. There is also the possibility of single-player ranked matches being matched in a human-machine game.
Overall, "Armored Frontline" is a qualified modern warfare vehicle shooting mobile game. It doesn't have any amazing breakthroughs, but it has everything it should have: a solid feel, rich vehicles, and refreshing combat. For an old guy like me who has played from the Symbian era, it is very satisfying to find a game where you can take out your phone and play a tank game at any time. I hope that subsequent updates can balance the strength of legendary cars and ordinary cars, so as not to make the zero-recharge party too uncomfortable. above. 🚀