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I remember when I was still playing Warcraft 3 on a CRT monitor in my college dormitory. There were no smartphones at that time, and even MP3 players were rare items. Twenty years later, mobile games have become more and more fancy, but when I open the store, they are all "get a magical outfit with the first charge of 6 yuan" and "VIP15 unlocks one-click sweep". I shook my head when I saw it - this is not playing a game, it is clearly playing with a wallet😅
Until a few days ago when I was insomnia and browsing the app store, I suddenly found a thing called "Fight to Fight". The icon looked familiar. I almost cried when I clicked on it: Isn't this the classic mode of fighting each other with people on archery towers and building troops on the Haofang battle platform? The building layout, the timing of sending troops, technological upgrades, and even the restraint relationship between arms are all authentic to War3! The key point is that this product has zero in-app purchases, and there is not even a recharge entrance. The development team is really not afraid of starving to death🤣
To be honest, today's young people may not know that around 2005, half of the people in the Internet cafe were hacking legends, and the other half were playing this kind of "building troops against A" custom map. At that time, we called this a "war game", comparing who had stable operations, meticulous micro-management, and cunning tactics. Later, an RPG map called "Fight to Fight" came out. It was so popular that I had to queue up to squeeze in a room. Now it has been moved to mobile phones intact, and all the development systems have been cut off - card drawing? Doesn't exist. equipment? Want to eat shit. A game lasts 20 minutes. Winning or losing all depends on how fast your brain is spinning. If you win, you can scream all day long. If you lose, you can only blame yourself. It feels like meeting an old friend again and bursting into tears.
The most amazing thing is that it also supports 1v1 and 2v2, and the matching speed is much faster than the room crowding in the past. 2v2 is especially a test of coordination. You build a tank and your teammate suppresses the mage, and the two kitchen knives from the other side rush towards you and collapse. At this time, the voice says "Brother, you should save money and become an air force." You instantly dream of going back to the university dormitory to fight all night. There were no smartphones at that time, but now you can take out your mobile phone and play a game at any time. The development of technology has indeed made life more convenient, but the logic of a truly good game has not changed - it should be pure competition, not relying on cheating to retain players, but relying on the fact that every game is different.
I know there are a lot of games these days that say "no money conscience", but most of them are just a gimmick. "Fight to Fight" really didn't spend a penny, and even the advertising was pitiful. The development team probably relied on love to generate electricity. Twenty years ago, this kind of game would have definitely been able to squeeze into the WCG exhibition competition. Although it is a bit niche now, it is suitable for veterans who really know the game.
Finally, a digression: Is it a bit off-topic to post game recommendations in the selfie dating area? But I think that people who can play this game in a down-to-earth manner are mostly understanding people who have seen through the impetuous routines. If there is really a girl who is willing to team up with me for 2v2, it will be more exciting than watching 10,000 beautiful selfies🤙 If you are not convinced, come and fight, the old ID driver will help me, and don't cry if you lose.