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I remember when we played "Tetris", it was called pure. With a box of cassettes and a red and white console, we could squat in front of the little bully and fight for an afternoon. When the cubes were piled to the top, we couldn't bear to turn off the power. There were no smartphones at that time. If anyone told me that I would be able to create a castle with just a few clicks on the screen, I would have thought he was bragging. 😂
The result is now really sorted out. When I first started playing "Candy Crush Saga", my first reaction was: Isn't this the grandchild of "Tetris"? Play carefully, good guy, it has evolved for several generations. The classic "Tetris" is to drop the blocks for you to eliminate them. The rules are simple and crude, and the game is fun to play. In this game, you can stack up and swing to the left. By combining two identical candies, you can upgrade them into new gadgets. It is very similar to how you used to play "Super Mario" to eat mushrooms and grow bigger, but here you can change flowers, houses, and elf companions. The entire candy wonderland is waiting for you to slowly reveal the curse.
Do you think this contrast is big? We used to play "Pac-Man", go through the maze to eat beans, run away when seeing ghosts, and it was over after a few levels. Now in this game, the map is getting bigger and bigger, more and more things can be synthesized, there are plot lines, and you can talk to elves and make friends. The feeling has changed from "beating and beating" to "building, building and building". It takes more effort to use your brain, but the sense of accomplishment is doubled. 😎
The most amazing thing is that the developer Shenzhen Yunbu has made this merge gameplay available on mobile phones. It is free to download and does not even cost you many krypton gold points (I have not been forced to buy diamonds by a pop-up window until the fifth day of playing). Compared with when we went to the game arcade to buy coins to play "Street Fighter", one coin was worth playing for an hour. Now this mobile game has zero threshold. You can take it out and play it at any time, and the utilization rate of fragmented time is fully maximized. I remember back then I complained that mobile games were all about cutting leeks, but it turns out that this one really has the pure energy of old games - just synthesize it and it's done, without forcing you to worry.
Recommended to all new and old players who miss the original intention of the old game, especially those who feel that "Tetris" is too monotonous and later match-3 games are boring. Try this "Merge + Exploration", and I'm sure you can get back the excitement of squatting in front of the TV to find hidden props. 🧐