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After three months in the game, I have completed the main story and challenge dungeons with S ratings. Let's talk about the most easily overlooked numerical traps and optimal team formation ideas in this game. If you are a novice or stuck in hard mode, reading this article should save you at least half of the training materials.
First, the conclusion: The damage calculation formula of this game is the most classic attack and defense subtraction model I have ever seen, but it comes with a bunch of hidden coefficients - for example, the attack of generals with the same attribute has a 1.2 times bonus, but the restraint attribute is only 0.8 times. Many people pile up pure attack power and find that they can't defeat monsters in the later stage. This is the reason.
Let's break down the numerical system in detail:
Marginal benefits of attack and defense
Actual measurement of a level 200 general with an attack power of 1000 against a soldier with a defense of 500 would cause damage of (1000-500) 1.2 (same attribute) = 600. If the attack power is increased to 1500, the damage becomes 1200, which is an increase of 100%. But what if the opponent's defense is also 1000? The basic damage is only 5001.2=600. If the attack power is increased to 2000, the damage will only be 1200. Therefore, when the enemy's defense exceeds 60% of our attack, the benefits of armor-breaking attributes (for example, Zhang Fei's "Intimidation" reduces defense by 30%) will exceed the direct attack. The optimal strategy is: after the main C's attack power reaches 1.5 times the enemy's defense, give priority to improving the armor penetration or critical hit rate.
Hidden benefits of speed attributes
Many people think that speed only determines the order of shots. Actual measurements have found that for every 10 points faster than the opponent, the critical hit rate of the output general will increase by about 0.5%, with an upper limit of 20%. Therefore, giving a slow mage like Zhuge Liang enough speed to strike before the opponent can not only set up the formation in advance, but also give him a free critical hit. Recommended formation: Two high-speed assistants (Huang Yueying + Xun Yu) with "Eight Formations" and "Divorce Strategy", first reduce intelligence and defense, and then the main C harvests. I have tested this configuration, and the efficiency of clearing monsters is about 40% higher than that of pure violence.
Array numerical selection
There are 12 types of formations in the game, but the two most cost-effective ones are the "Fish Scale Formation" and the "Crane Wing Formation". The Fish Scale Formation provides 20% physical damage reduction and is suitable for fighting BOSS with high physical attack (such as Lu Bu in Hulao Pass); the Crane Wing Formation returns 10% of blood each round and is suitable for long-term battles. Don't be superstitious about the seemingly cool all-attribute bonus of the "Bagua Array". The actual value is only 5% for each item. It is better to target defense. When I cleared the most difficult copy of "Ten Constant Attendants", the combination of fish scale array + healing general (Hua Tuo) increased the team's survival rate by three times.
Optimal solution for resource allocation
In the early stage (levels 1-70), don't be evenly matched, and only have one main C (Zhao Yun or Guan Yu is recommended, because they have built-in critical attack skills). The other generals only need to be upgraded to a level that can withstand one basic attack. In the middle and late stages (levels 70-140), bring the auxiliary to the same level, because at this time the values ​​​​begin to be shared, and the amount of treatment and damage reduction become critical. The refining stone prioritizes washing weapon critical hit damage (every 1% of critical damage is equal to 1.5% of attack power gain, but only accounts for one entry), and secondly washes clothing health (every 1% of health is equal to 0.8% of defense gain).
Finally, a little trivia: after the equipment is strengthened to +15, the cost-effectiveness of continuing to strengthen it plummets, because the materials consumed from +15 to +20 are equal to the sum of the first 15 levels, but the attack only increases by 5%. It is better to use the resources to refresh the equipment illustration and activate the set bonus. For example, the effect of the four-piece "White Tiger Set" is to increase the damage to demons by 20%, and the main line in the later period is all demons.
Thinking of these for now, if you have any numerical weaknesses about specific BOSS or want me to make a DPS table for all generals, please call me in the comment area and I will show you the actual measured interception data. 👊