
Brothers, I'm here again, the old driver. Today, instead of talking about those flashy krypton gold masterpieces, let's talk about feelings.
I think back then, when I was in junior high school, I would go to the game arcade after school and play "Red Fortress" and "Contra". One coin could last me an entire afternoon. There were no mobile games at that time. There were mobile games, like Big Brother, that could smash walnuts. Later, "Red Alert" and "StarCraft" gradually appeared. Four computers in a dormitory were playing RTS online, and the people next door were so loud that they knocked on the door and complained. Thinking about it now, the happiness at that time was so pure. After a battle, my palms were all sweaty.
At that time, RTS was a technical job, including micro-management, building sequence, and troop restraint. You were embarrassed to say you knew how to play it without hundreds of hours of practice.
Later, smartphones became popular and mobile games began to explode, but most of them were card-based, turn-based, and automatic battles, allowing you to finish things bit by bit. RTS, a type that requires real-time operation and tactical thinking, is almost extinct in mobile games. Why? Because the mobile phone screen is small and the operation accuracy is not enough, the manufacturer feels that no one will play with it.
But recently I came across something called "Fleet Commander". To be honest, I rejected it at first. In today's games, 648 cards are drawn at every turn, and the names are quite deceiving. When you enter, you will see that they all hang up with one click. But this game is different. It is a real maritime RTS. Can you imagine what it feels like for me to command aircraft carriers, destroyers, and submarines on my mobile phone, adjust the formation in real time, avoid torpedoes, and fight with the opponent with real swords and guns?
The development team really understands military weapons. Weapon matching, radar locking, and formation coordination are similar to those played in "Age of Discovery" and "Red Alert" back then, but they are much more real than those days. It's not the kind of mindless pile of combat power, but the emphasis on tactics. For example, if you use a submarine to sneak attack the opponent's aircraft carrier, you must calculate the speed and submersion time, otherwise it will be killed by anti-submarine aircraft when it floats. This detail is a detail that veteran military fans are delighted with.
free! No money! Can you believe it? Nowadays, there are still manufacturers who dare to make games that rely purely on strategy and operation. I have to give Xiamen Flash Game a thumbs up. Although the graphics are definitely not as good as PC masterpieces, playing this type of game on a mobile phone has exceeded my expectations.
Think about the game industry over the years, from red and white consoles to arcades, to PCs, consoles, and mobile games. The technology is getting better and better, and the picture quality is getting better and better, but there is less real gameplay innovation. Everyone is thinking about how to make you money and how to keep you online. It's really rare to be able to calm down and make a pure RTS mobile game that tests your intelligence.
Of course, that doesn't mean that today's games are all bad. I've also played VR and cloud games, which are quite novel. But I always feel like something is missing. Maybe it's the sense of accomplishment that “I defeated the opponent by my own operation”. In this game, I finally got it back.
Okay, no more nonsense. Interested veterans can search and try to be a real fleet commander. I remember when we played "Red Alert" we could only build tanks, but now we can finally command an entire aircraft carrier formation. Isn't this better than having a paper figurine wife? 😏
PS: Novices, don't panic. An experienced driver will guide you. Build a destroyer first to explore the path. Remember not to place the aircraft carrier too far ahead. Don't ask me how I know. I'll shed tears if I tell you too much.