
I recently tried this side-scrolling mobile game called "Tower of Infernal Affairs". I originally thought it was an ordinary single-player treasure-gathering game, but after playing it, I felt that it was somewhat interesting in a competitive direction and worthy of attention.
Let's talk about the operation first. It can be done with one hand. The threshold is very low, but don't think it is fast food. Skills are a random combination mechanism, with different combinations in each game, which tests the player's on-the-spot judgment and resource management capabilities - a bit like the positional game in auto chess, but it also tests reaction speed. If the official adds a PVP mode in the future, for example, both sides compete to see who is faster or who gets the highest score on the same map, then this kind of randomness can actually give rise to many tactical styles, such as pure burst flow, control kite flow, or defensive counterattack flow, which will not be bad for viewing.
The equipment decomposition and synthesis system is also worth talking about. Customizing the appearance does not affect the numerical value, but the combination of the equipment's terms will directly affect the output cycle. If it is a ranked match, players need to purchase equipment based on the strongest combination of terms in the current version, which involves meta research and balance adjustments. What I'm more worried about is that if a certain skill combination is too strong, such as "Freezing + High Damage Combo", it may make other routines sit on the bench. I hope developers can make numerical callbacks as frequently as KPL does.
There are also 10 dungeons with different scenes and different boss mechanisms, which are actually very suitable for the "Boss Rush" mode. If the AI of the boss can be changed to be variable, or even random barrages added, then the game will be as tense as playing a world boss. Players will have to back up and react on the fly, which will test their character.
Overall, this game has a good foundation and has the potential to become a light competitive mobile game. It depends on whether the official is willing to do confrontational gameplay in the future. It is recommended to pay attention to version updates, maybe it can develop into a small but sophisticated e-sports project 🎮