
Are the newbies who have just entered Kengyun Shang Continent worried about the three races of dwarves, elves, and humans? Don't worry, as a strategy veteran who has been around for three months and measured more than a dozen sets of data, today I will use real numerical values and growth curves to break down the advantages and disadvantages of the three major professions and explain them clearly.
Let's talk about the conclusion first: Elf rangers are the first choice in the early stage of land reclamation, dwarf battle tanks are recommended in the mid-term transformation, and human mages are necessary to climb the list in the later stage. Each item below will be supported by data. If you don't believe me, read on.
Elf Ranger——The smoothest DPS in the whole period ⚡
Panel data: Initial attack at level 1 is 28, attack speed is 1.2 seconds/time, critical hit rate is 5%, skill "Heart-Piercing Arrow" basic damage is 180% physical attack bonus, cooldown is 8 seconds. At level 30, the actual output of a ranger with pure agility points per second (average damage × attack speed) reaches 420 points, which is about 35% higher than the dwarf warrior of the same level and 18% higher than the human mage. The advantage is that it has a high critical hit rate. Every 10 points of agility provides 0.8% critical hit rate and 1.2% critical hit damage. The growth curve is close to exponential. But its shortcomings are very obvious: its basic health is only 580, its physical defense is 20, and it will be disabled after being touched twice by the orc elites. It is recommended to bring a blood-sucking rune in the off-hand (6% blood-sucking amount can ensure battery life), otherwise the secret realm BOSS will be dead in the third stage.
Dwarf Warrior-Zero Krypton Party's survival machine 🛡️
Don't let the “bulky” label fool you. The initial armor of the dwarves is 45, the damage reduction rate is 19%, and the physical growth per level is +5.2 HP, which is 1.8 times that of the elves. The skill "Iron Wall" provides 40% damage reduction for 8 seconds, a cooldown of 15 seconds, and a coverage rate of 53%. In actual combat, in the same level 30 secret realm, the dwarf warrior's survival time is 73 seconds longer than that of the elf ranger. In terms of output, it is really impressive. The level A damage is only 65% of the Elf. However, the "Counter Storm" passive (returning 20% of physical attack when receiving damage) can actually surpass the Elf by about 10% in DPS when resisting multiple monsters. Pay attention to a numerical trap: accumulating blood is not as good as accumulating armor. The armor is stacked from 45 to 90, the damage reduction rate is increased from 19% to 33%, and the benefits are increasing; and the blood volume is increased from 1000 to 2000, and when facing a high-damage BOSS, it is just one more draw. It is recommended to give priority to refining the armor percentage entry.
Human Mage - the nuclear bomb of late digital explosion 💥
It needs to be emphasized: Mage is a late-stage profession, don't be dissuaded by the scraping at level 20 before you. Level 1 intelligence is 18, and the basic magic damage of the skill "Fireball" is 200% of the magic power, but the initial magic power is only 12, and the damage when played is pitiful. The key turning point is to unlock the "Elemental Resonance" talent at level 55: each point of intelligence provides an additional 0.5% skill damage. At the same time, every time "Chain Lightning" hits a target, the subsequent damage increases by 8% (up to 5 stacks). I tested a level 60 human mage with 780 street magic power. When combined with the three-piece set "Arcane Core" to trigger an additional 25% damage bonus, a fireball critical strike can hit nearly 8,000 points, which is 4.2 times that of a dwarf warrior with the same equipment. But it is extremely squishy, has low health (only 2200 at level 60), and has the lowest magic resistance growth. It is a life-or-death experience when encountering dragon magic monsters. It is recommended to match the "Shield Gem" and the CD reduction rune to keep the "Magic Shield" permanent.
Horizontal comparison summary table (brain supplement version):
Survivability: Dwarf > Elf ≈ Human
Single target burst: Human > Elf >> Dwarf
AOE efficiency: Human > Elf > Dwarf
Difficulty of land reclamation: Elf < Dwarf << Human
One additional sentence: If you plan to make zero krypton or make your first deposit, it is recommended to play as a dwarf, pile up resources on armor and physique, and grind them slowly. A human mage with medium krypton or above will be the top three in the arena after the equipment is in place. As for the Elf Ranger, it is suitable for friends who want to experience the thrill of critical strikes and don't mind frequently operating "moves".
Finally, here is a piece of actual measurement data: with the same recharge of 2,000 yuan, the human mage's stake damage per second at level 75 can reach 126,000, while the dwarf warrior only has 43,000 damage - but the dwarf warrior can defeat all elite monsters alone, and the mage has to form a team. Think clearly for yourself that if you want to feel comfortable, it's better to be safe.