
Let me talk about a premise first. Professional strength in "Stickman League 2" actually depends on equipment and skills, but the basic panel and skill mechanism determine the upper limit. I spent three nights recording the full-level stake data of the four professions Berserker, Ice Mage, Shadow Assassin, and Paladin, plus arena materials, to give you a glimpse of the real rankings of the current version.
Let's talk about the berserker first, a typical panel monster. The basic attack power is the highest among all professions. The initial critical hit rate is 8%, but the critical hit damage is only 150%. It is a type with high attack and low critical damage. In terms of skills, the multiplier of "Furious Continuous Slash" is 680% of the attack power. There are a total of five stages of damage, and the last stage brings knock-up. After driving stakes for 60 seconds, the Berserker stably delivers 147,000 damage, but the problem is the hit rate - it's okay against BOSS, but against high-speed characters in arenas and guild battles, it often loses three of the five levels of damage, and the actual DPS is 30% off. The survival aspect is quite satisfactory, with 15% damage reduction, but the body is brittle, and it is easy to die suddenly if it is controlled. Conclusion: PVE dungeons and guild battles are the best in piling up, but PVP and BOSS wandering around in the magic cave should be chosen carefully.
The Ice Mage looks mediocre at first glance, with only 85% of the Berserker's attack power, but its skill mechanism is extremely excellent. After the core passive "Ice Mark" is stacked three times, the next skill will definitely freeze the target for 2 seconds and increase the skill damage by 30%. Although the measured "Frost Storm" skill multiplier is only 520%, combined with the vulnerability effect after freezing, the actual multiplier can reach 676%, which is close to the Berserker's ultimate move. Moreover, the Ice Mage is the only character in the profession that has a full-screen deceleration aura, so the drawing efficiency is extremely high. The total damage of wooden stakes in 60 seconds is only 122,000, but in actual combat in the arena, combined with the control chain, the control time can often be twice as long as that of the berserker. My conclusion: PVP and Xenobattlefield T0, PVE is average, but it has miraculous effects in the Abyss Trial.
Shadow Assassin is the most controversial profession in the current version. Many people think he is fragile and difficult to operate, but the data tells you the truth: Shadow Assassin's basic attack speed is the fastest in the entire profession at 1.8 seconds for a set of basic attacks, and each attack comes with 5% of the current health value of real damage (there is an upper limit for BOSS, and the maximum is 3500 points in testing). The multiplier of the ultimate move "Shadow Assault" is only 400%, but there is a hidden item in the skill description: every time an enemy unit is hit, the active skill cooldown is reduced by 1.5 seconds. According to actual tests, in the endless abyss monster pile, Shadow Assassin can achieve an infinite cycle of ultimate moves, throwing three ultimate moves within 10 seconds, with a total damage of more than 240,000. The shortcomings are very fatal: the fault tolerance rate is extremely low, the combo will be interrupted if it is touched by any control skills, and the ability to clear monsters is not as good as that of the mage. Therefore, if your hand speed is fast enough and you are familiar with the boss skill axis, Shadow Assassin is the son of the version; otherwise, you will give away your life to the professional players.
Paladin, I thought he was the weakest until I calculated the healing value. The Paladin's "Holy Light Shield" skill can provide a shield of 25% of the maximum health, with a cooldown of 8 seconds and a duration of 4 seconds. In actual combat, it is a barrier of 30,000 health every 8 seconds. In addition, the passive "Power of Faith" restores 5% of health every 10 seconds. Adding the equipment's health entry, the final panel health easily exceeded 120,000. In terms of output, the Paladin's "Hammer of Punishment" multiplier is only 550%, and there is no damage-increasing passive. The wooden stake only does 98,000 damage in 60 seconds. But in the devil's cave and guild battles, the Paladin is the only character who can single-handedly defeat difficult BOSS, relying on his cancer-like recovery - he can fight the boss for five minutes without losing any blood. Conclusion: The ceiling at the survival end and the floor at the output end are suitable for handicapped parties and the land reclamation period.
To summarize, we recommend based on scenarios: For PVE fast grinding (daily and dungeons), choose Ice Mage, full-screen deceleration and freezing, push images to cut vegetables; for GVG and Guild BOSS, choose Berserker, the output is so high; for high-end operation players, choose brainless Shadow Assassin, the upper limit of the data panel is the highest among all professions; if you want to pass through the Demon Cave and Abyss Trial without brains, Paladin is your father. Last but not least, the red-equipped "Go-Jiang Moye" given out during the Spring Festival event will be the biggest boost to berserkers, because berserkers have many skill levels and the probability of triggering weapon special effects is doubled. The data has been calculated for you, so you can decide which one to choose.