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To be honest, what I miss the most from playing all the way back in the Symbian era are those mini-games from back then. Although the graphics are simple, each one has its own unique gameplay. Nowadays, the mobile game market is indeed prosperous, but homogeneity is also becoming more and more serious. Those who beat the rankings every day are either changing pickup cards or playing automatic battles. Recently, I accidentally discovered a game called "Horse to Guard the Sky Pass", which really made my eyes light up.
First of all, it's a tower defense game, but it's not the kind of weird game where you place towers mindlessly. It incorporates the micro-management of the heroes of the Three Kingdoms. You can manually control the hero's movement and skills on the battlefield, and you can even fight your opponents in real time - the 1v1 "Tower" mode, where both sides manually send troops to fight against each other, testing real strategies and reactions. This kind of design is rarely seen in tower defense nowadays. I'm not bragging, but many tower defenses nowadays just pile up values ​​without thinking, but this one requires you to use your brain, which reminds me of the hectic feeling I had when playing “Plants vs. Zombies”.
As for the charging model, you can play for 0 yuan, and there is a unified world server ranking, and there is no disgusting thing like VIP level. As an old player, I am particularly sensitive to krypton gold games, but I have been playing this game for half a month, and I feel that I can play it very comfortably without spending money. Obtaining equipment and heroes mainly relies on level drops and arena exchanges. This is considered a conscience in the current mobile game market.
Judging from the development trends of mobile games, I think this "emphasis on experience and light on money" direction is the future. Today's players are becoming more and more savvy, and they can no longer deceive people by relying on emotions and IP. Works like "Horse to Guard the Sky" that innovate on classic gameplay can retain long-term players. Of course, the graphics are certainly not as good as those of big-name 3A games, but the realistic Three Kingdoms scenes and hero modeling are not bad, at least more pleasing to the eye than those greasy two-dimensional ones.
Finally, I would like to say that from the "Snake" in the Saipan era to the current "Horse to Guard", mobile game technology has indeed improved, but the essence of fun has not changed - it always gives players a sense of strategy and operation. If you are interested, you can try it. It's free, so it's not a loss. 😌