
Hello everyone, I am A Xing. Recently, I have been obsessed with the mobile game "Phoenix Attack". Although the name and introduction are a bit confusing, after playing it, I found that it is a very solid horizontal mecha action game. As a data person, it took me a week to complete all the levels, and I also finished the hidden achievements. Today I will write a purely practical article, from character selection to skill rotation, to help you avoid all pitfalls.
Let's start with the conclusion: It's completely possible to pass the level with zero krypton, provided you don't mess with active skills.
Character recommendation: The initial selection is "Phoenix-Prototype". Why? Because its level A third hit comes with a small-scale AOE, the efficiency of clearing mobs is about 30% higher than the other two. Specific data: The prototype's attack speed is 1.2 seconds/time. The third attack magnification is 1.8 times that of the first two attacks, while the other two are only 1.2 times. Moreover, the prototype's tumbling invincibility frame is longer (0.35 seconds vs. 0.25 seconds measured), which means it has a high fault tolerance rate for novices.
Core mechanism: Energy circulation. All active skills in the game consume energy, and energy is restored by combos. Simple formula: every 10 hits restore 1 point of energy, and critical hits gain an additional 0.3 points. Therefore, equipment selection gives priority to the terms "critical hit rate" and "number of combos". Don't rush to pile up attack power in the early stage. You will find that your skills cannot be used and your output will be low.
Equipment matching (Chapter 1-3): Choose the "ion knife" as the weapon, which has a fast attack speed and can basically maintain a stable combo. Use "lightweight" armor to reduce rolling cooldown. The component comes with "Energy Core" and "Crit Boost". With this configuration, your energy recovery rate can support a big move every 12 seconds. During the big move, you are invincible and deal high damage, doubling the area clearing efficiency.
List of enemy weaknesses: Ordinary machine gunners are weak on the head and can be knocked down with two shots. The shield soldier must move around or break the shield with skills, and the hard steel in the front will be flicked. The weak point of a large robot (such as the "Destroyer" in Level 4) is its knees. After being hit, it will kneel down and expose its core, at which time the output will be doubled. In my actual measurement, the DPS can reach 890 when hitting the knee, but only 320 when hitting the body.
BOSS fighting skills (take level 7 as an example): The BOSS is called "Storm Helicopter" and has two skills - strafing and summoning drones. The difficulty is that it often flies off the screen. My routine is: immediately roll to the left edge of the map at the beginning, because the BOSS must shoot from right to left at the beginning. Then use your ultimate move to interrupt its drone summons, then stand in the lower right corner and draw A, because that position can block its jet after landing (weak spot). Be careful not to resist when it launches strafing. You can perfectly avoid it by double jumping and rolling in the air. The time window is within 0.8 seconds after the red light on its nose lights up.
Finally, let's talk about the hidden achievement “Break through the iron wall without taking any damage”. In the limited time challenge mode of the eighth level, it is required not to be hit during the whole process. The only threat is the simultaneous attack of three laser robots in the final stage. Solution: First run to the center of the field, wait for the laser beam to appear and use defensive skills (consuming 1 energy) to block it instantly, then immediately roll behind the first robot on the left and push it off the platform with a heavy blow. The same goes for the remaining two. This operation requires familiarity with the timing of determining defensive skills. It is recommended to practice it for 5 minutes at the training ground.
Summary: Prioritize gold coins to upgrade the sprint skill of the prototype (derivative attack with stun), strengthen the weapon to +3, and use all subsequent resources for the critical component. According to this route, zero krypton players can pass all the normal levels in about 3 days, and then they can slowly grind through the hell difficulty to get the title.
Okay, that's it for the guide. If you have any detailed questions, you can reply and I will take the time to reply. I wish you all a happy dismantling of the mecha. 🦾