
To be honest, as a veteran player who has been struggling since the Saipan era, I have seen too many mobile games. From Snake and Tetris in the past, to Asphalt Racing and Angry Birds in the smartphone era, to today's full screen of card drawing, krypton gold, and harvesting vegetables every day, I think I have become immune to "routines". But recently, a friend recommended me to try "Fellow Taoist Please Stay", saying it was an Eastern Myth card. I didn't have high hopes at first. After all, I have heard the slogan "0 krypton is really fragrant" so many times that I actually understand it. But after playing it for almost two weeks, I want to seriously talk about my actual feelings today.
Without bragging, let me first talk about what makes me, an "old leek", most comfortable: daily tasks can be completed in 3 seconds. I really can't play those card games that require me to play dozens of copies and complete dozens of small tasks. As we get older, 30 minutes to an hour a day for mobile gaming is the limit, and it will affect work and life. This game allows you to clean up with just one click, and you can complete your daily routine even if you are online and dazed. This is really good news for office workers. 👍
Let's talk about the 0 krypton experience. I default to zero recharge in any game I play. In this game, you can get 100,000 yuan for beating a dragon every week. I doubted it at first. According to actual tests, as long as you don't waste money, you can indeed save a lot every week. The key is not to draw cards, the gods can buy them directly with ingots, without the worries of probabilities and guarantees. As a non-Chief, I am all too familiar with the feeling of "exploding mentality after drawing a duplicate character". This game directly avoids this pitfall, and instead makes me feel that spending gold ingots to buy characters is more practical.
In terms of painting style, I like the themes of Chinese folklore and mythology. Journey to the West, Fengshen, and Classic of Mountains and Seas are mixed together. The character design does not look like a cheap Internet celebrity, but has a classic flavor. The combat special effects are also good, considered above average among cards. But in terms of depth of gameplay, it's more traditional to be honest, it's just cultivation + lineup matching, without too much innovation. But having said that, it is too difficult to create new ideas in card games now. Being able to optimize the experience within a mature framework is a skill in itself.
A little suggestion: The pace of the current activities is a bit fast. Newcomers will get more ingots in the early stage, but they may feel that there is a lack of content in the later stage. I hope there will be more permanent PVE challenges or PVP competitions to give veteran players something to do. In addition, if more cross-server interactions or guild battles can be added, the social experience will be more complete.
To sum up, this is not a subversive masterpiece, but it is indeed a card mobile game suitable for "retirement care". If you are like me, have no money, are not a chieftain, are busy at work, and want a game to play easily, then "Fellow Daoist Please Stay" is worth trying. 😎