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Looking at the recent KPL spring game, the tank wing has completely returned after the version update. The appearance rate of melee heroes such as Xiahou Dun and Lian Po has soared. Many teams are playing a slow-paced system of "dual front row + dual core". To be honest, this steady and steady operation style makes me pay more attention to the resource control and route planning in the game. Just like the support has to block the field of vision and occupy the grass during the game, every step must be calculated for accurate time difference and error tolerance. After watching the Wolves' comeback yesterday, I suddenly remembered the "Euro Truck Simulator 3" I was playing recently. Although this game is not comparable to MOBA, the underlying logic of "slow down and go steady" is surprisingly similar.
The most important thing about playing this game is its physics engine, which really simulates the inertia, braking distance, and even the impact of load on the control of a real truck. You have to study load distribution and ramp shifting timing just like professional players study version heroes. A little greed for speed may cause the cargo to roll over. This is the same as in a tournament where the team was wiped out due to a sudden wave of advances - rhythm is not about faster, the better, the key is to remain cautious under pressure.
Another thing that surprised me is that this free game does not have any recharge acceleration or physical limitations. It relies entirely on operation and route selection to improve efficiency. This is especially friendly to players who like to "play games with their brains", just like the popular strategy in LPL now of "destroying towers on the side + forcing the team with the dragon", which requires you to always judge the resource refresh points on the map and the opponent's movements. When driving a truck on a long road trip in Europe, you also need to plan rest stops and refueling points in advance, and even consider the impact of weather changes on tire friction. This micro-manipulation is as precise as the detail awareness of professional players.
In the final analysis, whether it is team battles in a MOBA arena or long-distance transportation in a truck simulator, the core is "resource management" and "risk game". After the recent version update, many teams began to practice tanking, and they probably found that the reckless style of play will not go far. If you also like this kind of mobile game that requires patient layout, you might as well try "European Truck Simulator 3". It may not have the kind of instant highlight moment, but the satisfaction brought by each safe arrival at the destination is just like the sense of stability when the team steadily wins the Storm Dragon Queen - these days, there are not many games and events that can calm down and operate 🚚