
Let's talk about the conclusion first: This 3D action card mobile game called “Ultraman King Legend”, although on the surface it is an IP-oriented fan-oriented work, but after playing it in depth, it actually has a good competitive foundation in battle strategy and lineup restraint.
First of all, its core gameplay is real-time battle. Players need to form 3-4 Ultraman battle teams and manually control the timing and position of skill release during the battle (although it is a card, the combat actions are calculated in real time). This means that you can't win just by crushing your combat power and star rating. You also need to consider skill combo connection, energy management, and switching tactics according to the opponent's lineup.
For example, Zoffie's skills have a burning effect, which can be used in combination with Severn's shield counterattack; while Tregear's dark attribute control can be used against characters who rely on combo output. This attribute restraint and skill linkage mechanism will be very critical in high-end games, a bit like the tactical game of BP in LPL.
From the perspective of version balance, the values of some OP characters have been adjusted in recent versions, such as weakening Rob's burst damage and strengthening Diga's survivability. This reminds me of the frequent changes to heroes such as Jiang Ziya and Da Qiao in the KPL, which shows that the official has been deliberately maintaining the competitive environment and is not mindlessly selling values.
However, the current competition system of this game is still relatively rudimentary, and it is more of a league organized by players themselves. If the official can launch formal ranking matches and professional leagues like Honor of Kings, it is entirely possible to attract a group of core players based on Ultraman's IP foundation and strategic depth.
One last detail: I personally pay more attention to the appearance rate curve of characters. In the high-end game, some unpopular characters such as Victory and Galaxy have become Tactics Raiders. This shows that the character design has not completely reduced to "who can use whom", giving greater room for operation and awareness.
If you like to study lineup matching and enjoy the thrill of competing with opponents in the BP stage, you might as well give this game a try. Although the graphics are 3D cards, the depth of competition is higher than expected. Friends who like Ultraman can share their lineup ideas together, maybe we can form a team to compete in the national server 😎