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Let's start with the conclusion: Although this game is positioned as a casual game, if you want to get full gold coins and unlock new levels faster, you still need to understand the underlying logic. After spending 3 days to get all the modes to level 20, I summarized a set of general speed-up plans, no nonsense and straight to the point.
Let's look at the charging model first: 0 yuan, and the gold coins are all based on clearance and achievement rewards. Gold coins directly affect the speed of unlocking, so the core of "efficiency" is to get three stars and extra bonuses within the minimum number of operations. Let's talk about the model below.
Mode 1: Classic Connection (Lianliankan variant)
Core mechanism: Two balls of the same color must be connected by a path, and the paths cannot cross and be left blank. The key to speedrunning is space planning.
Tips: Prioritize connecting the outermost pairs of the same color, because the outer ball often only has one side to go. Dealing with it first can avoid getting stuck later. When encountering a melee of more than three colors, quickly scan the entire map with your finger to find the closest balls of the same color with an unobstructed path, and connect them. My actual measurement found that starting from the upper left corner is about 15% faster than starting from the center, because the movement direction is more uniform. Gold coin bonus target: complete within 15 steps and get 1.5 times.
Mode 2: Digital elimination (similar to destroying stars)
Numerical rules: Each time a number is eliminated, the score = the number × the number of adjacent cells with the same number. If you want to liquidate quickly, you must look at the block area.
Tips: Don't rush to eliminate high-scoring blocks in the first three steps of the game. Eliminate isolated small numbers first (such as a single 1 or 2), because if these small blocks are not processed, it will destroy the chain reaction of subsequent elimination of large blocks. Wait until there are more than 3 adjacent blocks with the same number left on the field, then start to eliminate the largest block to trigger a chain drop. Note that the new numbers dropped will most likely be posted next to the same number, so immediately observe the newly generated area after clearing a large block, and sometimes you can directly clear it twice in a row. I have calculated that using this idea takes an average of 8 fewer steps per game than random elimination.
Mode 3: Pair-to-pair (flop matching)
The essence is memory + probability. The efficient way to play is not to memorize cards, but to "push back the position."
In the first round after the cards are opened, turn over all the cards once but do not match them. Remember the current picture and position. At the beginning of the second round, give priority to turning over the cards with clear positions in your memory, but there is a trick: if you only have two cards left that have not been turned over correctly, do not rush to turn them over, but turn over a known, unrelated card first to "refresh" the randomness of the opposite position - because the game will re-shuffle the position of the unpaired card every time it is turned over incorrectly. Use this mechanism to automatically match the last two cards. Actual measurement can shorten the time by 30%.
Mode 4: Huarong Road (Sliding Puzzle)
The core of this model is "reverse order" judgment. The condition for the initial state to be solvable is that the reverse logarithm is an even number (when the blank cell is in the lower right corner). If the number is odd, just exit and restart without wasting time.
Speed ​​pass technique: After putting together the first two rows, use the "intra-row rotation method" for the third and fourth rows - instead of pursuing the return of each column, let the elements of the third and fourth rows form a cycle of pairwise exchange, and correct the last two steps at once. This is the method I used to compress from 120 seconds to 45 seconds.
Mode 5: One-stroke painting (path planning)
The only important thing: take the "dead end" branch first. First check how many odd points there are (intersections with an odd number of connections). If there are 0, start from any point; if there are 2, you must start from one of the odd points. Take the longest straight line from the start to avoid looking back. A common trap in actual combat is that there is a single-block fork in the middle. Clicking it first and then taking the main line can prevent you from being forced to take a detour in the end.
Mode six: Find differences (limited time to find differences)
It's not pure eyesight, it's the scanning strategy. Divide the screen into 9 squares and quickly scan the diagonal lines of each square with your eyes, as most differences will be in the depth of colors or the edges of objects. Don't stare at an area for more than 3 seconds and cut off a frame if you don't notice it. 90% of the difference will be captured in the first three seconds. Also, pay attention to repeated small decorations in the background - designers often sneak in a pixel in these places. To get full gold coins, you need to find 5 places within 40 seconds. Using this scanning method, I was able to find it in 28 seconds fastest.
Finally, I would like to add a general tip for all modes: before entering a new level each time, first look at the gold coin bonus conditions in the upper right corner (such as "remaining steps ≥ 3" or "time ≤ 30 seconds"), and then adjust your strategy according to it. Don't waste gold coins on buying props. The benefits of props are not as good as relying on skills to get high scores.
Although this game is single-player, it does have an optimal solution based on the data. Following the above process, it only took me 2 hours and 40 minutes to unlock all the hidden levels in the mode. It is recommended to use a mobile phone with fast click feedback, and the hand feel can be improved by another 10%.