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I have played dozens of games of "Escape from Mr. Buddy" before, and tried both characters over and over. Today I will not talk about the futility, but directly compare.
Let's talk about the student camp first. Mobility is the core advantage. The escape route has 3 fixed planned paths + 2 randomly triggered branches. The measured average escape time is about 4 minutes and 12 seconds. However, the fault tolerance rate is low. After being locked by the teacher's vision, there is only a 0.8 second reaction window to press the interaction button, so those with disabilities should choose carefully. In terms of skills, "Accelerated Sprint" has a cooldown of 18 seconds and lasts for 3 seconds. It can increase the distance of about 6 positions. When combined with "Kick Over Obstacles", it can create a 0.5 second stiffness, which is considered a major comeback point.
The teacher's movement speed is 15% faster than that of the students, but there is a 0.3 second delay in turning. The key is the "area blockade" skill, which can mark a 3*3 grid range for 8 seconds, and the student will be slowed down by 40%. Combined with the "Listening" skill (cooling down 25 seconds, lasting 5 seconds), it can detect the footsteps of students within 8 meters, making it extremely efficient in counterattacking. The average capture success rate of teachers in actual tests is 67%, but the disadvantage is obvious. If students collectively pull towards the edge of the map, the teacher's support time will be extended from 15 seconds to 28 seconds, making them easy to be kited.
To sum up, if you like fast-paced operation and can keep up with hand speed, just choose a student, the winning rate in single queue will be about 52%; if you want to be the sixth person in control of the situation, and are willing to stay in and predict, choose a teacher, and the winning rate will be over 60%. It is recommended that novices first use a teacher to familiarize themselves with the map mechanism, and then transfer to a student to practice the operation.