
I still remember when I was a kid, in order to play "The Legend of Jin Yong" on the GBA, I secretly saved up money to buy a flash card, checked the guide and memorized the map, and could play for a whole summer just staring at the 256-color pixel screen. The most classic martial arts games at that time were turn-based combat, where skills relied on pressing buttons to perform combos, and the characters were all 2D hand-drawn. Although rudimentary, the sense of immersion is still unforgettable.
Now when I clicked on "Big Boss 2" on my mobile phone, I was amazed at the first sight 😭 It really made the moves of those classic sects back then into gorgeous special effects. The golden dragons surrounded by the Eighteen Dragon Subduing Palms, and the staggered sword shadows of the Dugu Nine Swords were completely a visual feast in the high-definition remake! Moreover, the battle is no longer a rigid stance, but a strategic layout has been added. You can freely arrange the knight's position and the order of combos. Isn't this the "handheld martial arts world" that you fantasized about when you were a child?
What impresses me the most is that it also recreates the fun of developing a knight--from a sidekick to the leader, cultivating bonds step by step, exactly the same as recruiting teammates in "Jin Yong's Legend of Heroes", except now there are more active skill combinations and favorability plots. There is less trouble of button delay and more smoothness of touch operation. You can do it anytime and anywhere. It is much easier than the "retrieval" on GBA back then🤩
Of course, there are also some small regrets. For example, the freedom of exploring the big world in the original version has been replaced by level-based advancement, which lacks a sense of adventure. But as a card lover, the gameplay of boss management and knight collection really makes people unable to stop. The voice of youth is still there, but it echoes in a different way~