
The recent KPL Spring Split has been very popular. After the new version update, the resources in the jungle have been adjusted, and the rhythm weight of the jungle position has increased significantly. Many teams are still in the adaptation period. For example, AG Super Player has played aggressively in recent early-game invasions, but the mid-term line transition error rate is relatively high, indicating that the control of Longkeng's vision has not yet fully grasped the bonus of the version. On the contrary, the Wolves used the new version of the blue-collar wild plus dual-core shooter system to win consecutive victories steadily. This tactical sense is indeed worth pondering when watching the game.
But to be honest, chasing the high-intensity BO7 for two days in a row is very tiring for my brain and eyes. Especially in the last round of the peak showdown, the lineups of both sides were evenly divided, and the players' instant reactions and team coordination were all that mattered. It seemed that the adrenaline was soaring, and after the game, I wanted to find something to relax.
At this time, I have to mention an ancient style development game "Phoenix Scheming" that I recently played in my spare time. Although it is completely different from MOBA, its design in strategy development is unexpectedly interesting. The synthesis mechanism is not a mindless pile of values, but requires planning of resource priorities like the BP stage - do you upgrade the attributes of your clothes first, or stock up on home furnishings to trigger a love story? This is actually the same logic as deciding whether to take the strong hero first or keep the counter position in the game, and long-term benefits must be considered.
Moreover, the art of this game is really good, and the UI interaction is very smooth, unlike some dress-up games that get stuck after just two clicks. The plot is about the heroine's rebirth and counterattack. It's old-fashioned but fast-paced. It's at least more humane than some of the cruel talking points before the game. The most important thing is that the charging model has a completely zero krypton gold threshold, which is extremely friendly to wallets. When you are tired from watching the game, you can jump in to enjoy the game, do daily tasks to save resources, and it is a high-quality tonic between games.
Of course, if you are a tactical player like me, you can also pay attention to the "Spy Shadows" copy in the game. It is said that small-scale PVP will be added in the future. I don't know if there will be the same version balance problem as KPL. I hope that the official will not engage in numerical crushing, and the last word is to go in a competitive direction.