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I have to say that it is a bit strange to post game guides in the music section, but since the section has a "share as you like" description at the top, I just assumed it was a war song appreciation section. After all, when playing the Three Kingdoms game, the soundtrack is also an important part of the combat power. Closer to home, if you want to quickly clear the main story and obtain artifacts efficiently, this set of rhythm processes based on data derivation is worth collecting.
Let's talk about the threshold first: This game is a placement strategy card, with harem development and capital construction. It seems to have many elements, but the acquisition of core experience is actually only linked to the “total combat power of the team” and “idle revenue multiplier”. The sooner you build up your combat power, the sooner your idle profits will take off, so the first day is the most critical.
Start steps (written according to the timeline, don't jump):
Day 1: All resources are given to the main C general. The recommended Guan Yu is the initial gift. It has the highest physical attack growth and 20% extra damage on critical hits. It is not recommended to make a major blood exchange after drawing an orange general. The scattered resources will lead to stagnation. The equipment prioritizes strengthening the weapon parts, providing 8 attack points per level, which is 3 times more profitable than other parts.
Capital City Construction: Don't focus on barracks and residential buildings, only upgrade "Martial Arts Arena" and "Altar". Each level of the martial arts field increases the team's attack by 3%, and each level of the altar reduces the skill CD by 0.2 seconds. These two attributes directly affect the efficiency of map pushing, and other buildings and other resources will be replenished when they overflow.
Tips for hanging up: Manually collect offline earnings every two hours, don't wait for automatic. Because offline income is only calculated based on your highest level, but you can manually collect it to trigger the "combination reward" and get 10% more experience. According to actual tests, one can gain half a general level in one day.
Day 2 to Day 3: After starting the artifact treasure hunt, purple or above artifacts must be found in the first three rounds of ten every day. Don't worry about drilling, just smash it in. The preferred artifacts are "Fangtian Painted Halberd" and "Gentian Bright Silver Spear". The former increases attack percentage, and the latter increases critical hit damage. Combining them together can increase the main C's income from each basic attack by about 40%.
Encountering a beautiful woman: don't do everything. In the early stage, only Diao Chan (increases the team's skill damage) and Cai Wenji (increases idle experience gain). All the favorability props are given to these two, leaving the other beauties aside first. Each level of the harem system increases the attributes of the entire team by 0.5%, but the favorability props in the early stage are limited, and random distribution equals invalid investment.
Day 4 to Day 6: After the capital city is filled with martial arts arenas and altars, start to upgrade the “Art of War” technology. Prioritize the two columns of "Fire Attack" and "Surprise Attack". Each level of each point directly increases the passive burning damage and initiative value of the entire team. Let's compare the data: filling these two columns is equivalent to wearing an extra piece of level 20 equipment without incurring the equipment replacement cycle.
Core speedrunning concept: Every time you make a choice, you have to ask yourself "Can this decision help me gain higher combat power in the next hour?" For example, when drawing cards, if you draw Zhao Yun and Lu Bu, go straight to double C; if you only draw Cao Cao, then continue to raise Guan Yu, because Cao Cao's auxiliary aura is not as fast as Guan Yu's single-point burst to push the map in the early stage.
Graduation line on the seventh day: If you follow this routine normally, Zero Krypton can stabilize above the 300th level of the main line. For subsequent artifact synthesis, priority is given to gathering the "White Tiger Suit". After activating four pieces, the whole team's blood will be sucked by 15%, and the battery life will be fully extended.
One final word: The most easily overlooked speed pass point in this game is to manually control the release of generals' ultimate moves during combat. For example, when encountering a boss, move forward with the ultimate move and save Guan Yu's shield-breaking skills in advance, which can save about 30 seconds of combat time. Don't be automatic, automatic means slow.
Okay, this guide ends here. I have to find a passionate soundtrack to accompany the food collection. I recommend everyone to play "Quan Yu Tianxia" when you hang up. There seems to be a metaphysical connection between the rhythm and the critical hit rate of drawing cards (laughs).