
Guys, here I come! Today I'm going to tell you about a mobile game I recently discovered – “Fairy Kingdom Chronicles”. To be honest, if it weren't for a friend's recommendation, I would have almost missed this treasure. As an old player who has played all the way from red and white consoles to smartphones, the first time I saw this game, my eyes were sore 😭. You know, it's that feeling of “coming back to my youth”.
This game tells the story of the Three Kingdoms, from the Yellow Turban Uprising to Dong Zhuo's chaos. The plot basically restores the plot of the comic strips I read when I was a child. The picture is in a hand-drawn style, without fancy particle effects, but it is comfortable to look at, just like the pixel-style texture when I played "Three Kingdoms" on Xiaobawang. There are hundreds of heroes, each with their own unique skills. Fighting is not a mindless attack. You have to think about your positioning and skill combination. It's a bit like the battle chess in "The Legend of Cao Cao". There's also maze exploration. I'm familiar with this setting. Isn't that what "The Legend of the Gods" on FC was like?
Speaking of which, I can't help but lament the changes in the game industry over the years. In the 1980s, the whole family had to save up for half a year to buy a cassette card, and after completing the game, they had to pass it around to their friends to play. Later in the PC era, Internet cafes were full of people playing "Sword of Sword" and "StarCraft". It was normal to have a hard time all night long. Later, smartphones became popular and mobile games became popular. At first, they were simple games such as match-3 and parkour. To be honest, I was quite disappointed in the past few years. There were automatic path-finding and one-click upgrade games everywhere, and it felt like everyone had forgotten the original intention of making games.
But "Fairy Kingdom" gives me a glimmer of hope - it has no VIP, no automatic battle, and the level design is as hard-core as when I was obsessed with the resurrection staff in "Fire Emblem". The maze has many forks and hidden treasure chests. If you don't explore carefully, you may miss the magical equipment. You also need to use your brain to develop a hero. For example, "Zhuge Liang" is suitable for kite style, and "Lu Bu" is suitable for reckless formation. If this had been put aside twenty years ago, it would have been a masterpiece on the level of "Swallowing World 2".
What surprises me the most is that this game is free! I have never heard of the developer Chengdu Jiufang Interactive, but judging from their approach, it should be made by a group of veteran players. Thinking about it, only people who have truly experienced the glory days of red and white machines, arcade machines, and stand-alone machines can make something so interesting.
Nowadays, young people always say that "you have to start playing games from childhood." I think that good things are old and new. "Xian Guo Zhi" is like a jar of old wine, people who understand it will naturally know its fragrance. Veteran players, if you want to reminisce about what it was like to play RPGs all night long, give this game a try. I guarantee you will shout while playing: "Damn it, I seem to have seen this level before!"😎
By the way, does anyone remember "Three Kingdoms II: Overlord's Continent" on FC? Hit "1" in the comment area and we'll give you ten bucks!