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Nowadays, the idle mobile game market is really big. In the past, there was the glass-painted style of "Feng Shen" of "Sword and Expedition", and in the later, the Western magic of "AFK Arena" served as the benchmark. The game I'm talking about today, “Pocket Different World”, has been on my mind for a week. I compared several similar games horizontally to give you a real reference.
Let's start with the conclusion: it is a two-dimensional placement mobile game that is above the passing line, suitable for players with low or zero krypton, but it has shortcomings compared with head products.
Screen: 6.5/10
Japanese art style 2.0 sounds ridiculous, but it is actually a combination of "two dimensions + Greek mythology + oriental fantasy". The character drawing accuracy is good, but the combat villain model is a bit rough, and the skill special effects are average. The composition and dynamic sense of "Sword and Expedition" are obviously stronger, while "Pocket Different World" can only be regarded as the average level of small companies.
Gameplay: 7/10
The core is traditional idle placement + level push map + card drawing and development. The innovative point is the "Selected Summoning" system. You can choose a designated hero by drawing accumulated cards. This design is worthy of praise and effectively solves the nightmare of non-Emirates. Compared with the purely face-based card drawing in "Idle Shock", this mechanism is more friendly. However, the battle strategy is insufficient, the lineup restraint effect is weak, and most levels can be passed by crushing the combat power, and the depth is not as good as the positioning and energy cycle of "AFK Arena".
Krypton Gold: 8.5/10
This is the biggest highlight. You will get 100 draws for ten consecutive games at the beginning, SSSR for signing in, and diamonds when raining red envelopes from the sky. The benefits are very generous among similar players. The key is that the "self-selected summons" allows players to develop in a targeted manner, unlike "Sword and Expedition" where the crazy cards in the later stage force the Krypton God and Demon team. As long as Zero Krypton plans well, it will not be a problem to push the map and obtain resources.
Social: 4/10
Basically equal to a single machine. The guild system is very perfunctory, with only donation coins and team bosses, no world chat, real-time competition or team dungeons. The chat interaction and union auction are far inferior to those of "AFK Arena".
Summarize the advantages and disadvantages:
Advantages: Lots of benefits, self-selected summons are not forced, and the art style is pleasing (bonus points for two-dimensional control).
Disadvantages: shallow combat depth, weak social functions, high duplication of content in the later stages, and easy progress to get stuck in the battle wall.
Compared with similar products, it is more suitable for "Buddhist collecting parties". If you just want to go online every day to collect vegetables and collect goddess illustrations, you can try it. But if you are a hardcore player who pursues strategy and competition, "Sword and Expedition" or "AFK Arena" are more suitable. I'd give it a 7/10 rating. It's playable, not bragging. 😎