
I've been playing "New Three Kingdoms" recently. As a mobile game, it combines the Three Kingdoms theme with competitive elements which is quite interesting. But after playing it for a while, as an e-sports observer, I feel it is necessary to talk about its competitive environment and balance issues.
Let's talk about the advantages first: There are indeed rich settings for famous generals, beautiful generals, and king generals in the game. The skills of different generals are very different, which brings a certain depth to the tactical matching. For example, Greedy Wolf will have high burst, Tyrant will have strong control, and Emperor will have strong battery life. This positioning can form a chain of restraint. In modes such as dart battle and plunder battle, lineup selection is very important. Occasionally, you can perform beautiful counterattacks, which is a bit like the game of BP in KPL.
But the problem is also obvious. In terms of balance, some krypton gold generals clearly exceed the standard. For example, the basic attributes and skill multipliers of some limited king generals are far higher than those of permanent generals, making it difficult for civilian players to experience siege warfare and cross-server domination. To be honest, this game has the label of "zero yuan party", but in the actual competitive scene, players who do not top up money are often reduced to cannon fodder. This is different from the LPL where players can make a comeback by relying on operation and awareness. The numerical value of equipment and generals is too serious.
In addition, the strategy system in the game (honey trap, countermeasure, etc.) should be the core of the strategy, but in actual combat, the skill cooldown and trigger probability are too random. For example, countermeasures can occasionally turn the tide of the battle, but most of the time it's like a lottery, lacking stability and predictability. This is not very healthy from the perspective of e-sports - in professional competitions, players rely more on controllable operations and coordination rather than purely on looks.
In terms of version updates, new players are launched frequently, and veterans are easily eliminated. The last time I saw the update announcement, the newly added "Holy King" generals directly destroyed the mainstream system of the previous version, causing players to have to rush into new pools accordingly. This kind of "version answer" style update has a great impact on the competitive environment and greatly reduces the depth of tactics.
To sum up, "New Three Kingdoms" is good in terms of entertainment, but as a competitive game, the balance needs to be polished. It is hoped that fairness can be strengthened in the future, such as increasing the growth paths of non-recharge generals, or optimizing the weight of skill randomness. After all, the charm of competitive games lies in operation and wisdom, not numerical crushing. 🤔