
Hello everyone, I am A Xing. After the recent 6.3 update of "My Name is MT-HD Edition", many people asked in the movie and TV fan area how to quickly clear the new copy. I spent two days, pulled several sets of data, measured the benefits of matching the orange card national football team Cavalry, the national football team Shishi, and the red card bad guy and dull, and came to a direct conclusion.
Let's talk about the core idea first: The key to speedrunning is “standing” and “playing fast”. The shield mechanism of the new orange card national football cavalry, combined with the counterattack aura of the national football warriors, can steadily hold back the hatred in the front row, allowing the back row output position to release skills without pressure. I have actually measured 10 times of ordinary version and 5 times of elite version. The shield absorption amount of the National Football Cavalry per round is approximately equal to 35% of its own attack power. Note that this value is subject to the activation bonus of runes - if your runes are filled with life and attack, the thickness of the shield will double. Specifically, for every 1,000 points of health added, the shield absorption capacity increases by an additional 8%, so prioritize activating the "life increase" and "fury" lines in the runes, and don't rush to hit critical hits.
Let's talk about the output bit. This version of the red card villain is underestimated. His skill "Aimed Shot" will cause 20% armor breaking after a critical hit, which lasts for two rounds. I combined it with the aura of the National Soldiers (all attack power increased by 10%). In the guild copy, the critical hit rate of the bad guys in the first round can reach 42%. If the rune activates an "accuracy" bonus (critical hit rate +5%), the armor breaking will be triggered stably in the first round. Then in the second round, Dudui comes on the field. His red card's passive "Combo Boost" increases the damage by an additional 15% after the targets are armor-pierced. I did some calculations: after the bad guy breaks through the armor, the normal damage of Dudu increases from 180% of the base to 207%, and it goes directly to 310% in critical hits. Under this combination, the elite BOSS has a blood volume of less than 100,000 and can be solved in three rounds.
If you don't draw the National Football Team's Cavalry, you can use Nodoku Shinnosuke instead. Her red card skill "Wild Guardian" provides 15% dodge and 5% counterattack rate for everyone. Although the value is low, her survivability is sufficient. However, I suggest giving priority to training the National Football Cavalry and the National Football Scholars, because their orange card skill trigger conditions are more stable - the National Football Cavalry's shield is automatically triggered every round, no manual operation is required, and it is suitable for automatic idle brushing.
Rune activation sequence: first light up "Life Increase" to level 3, then click "Fury" to level 2, and put a "Precision" in the middle to ensure critical hits. Don't waste gold coins on speed runes. Speed dungeon health and attack benefits are much higher than speed. For every 10 points of measured speed increase, the round efficiency only increases by less than 1%, while the life increases by 500 points, and the shield absorption capacity increases by 400 points, which translates into a 4 times worse cost performance.
One final reminder: The skill description of the red card Dark Traveler is "increase attack by 10% for each enemy defeated", but the actual test has an upper limit for stacking, up to 3 layers. So if you use it to defeat the boss, it won't be as fast as destroying the enemy's armor directly. Don't be fooled by skill descriptions, actual combat data speaks for itself.
The above data is based on iOS version 5.0. If there is any difference in the rune values on Android, you can send me a private message. If you have any questions, just chat in the comment area, I will reply later.