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Dear scrappers, I am A Xing. Let me do some calculations for you first: How many hours does it take to create a pet baby that is full of affection and fully decorated? The answer is what I measured - 43 hours of continuous online time, but it can be compressed to 28 hours through reasonable planning. The following is the practical information, which is the conclusion of testing 3 numbers. 🐣
Don't be in a hurry to feed and bathe. There is a hidden mechanism in the initial "egg-breaking" stage of the game: the frequency of interactions in the first 10 minutes determines the pet's initial intimacy. According to actual measurements, stroking three times in a row (touching different parts of the body) will give you 12 more points of goodwill than just touching it once, and this goodwill will affect the critical hit rate of subsequent mini-games - yes, intimacy will increase the gem drop rate in the "Part-time Mini-Game". When the goodwill is full, the drop rate will increase from the basic 5% to 12%. So don't skimp on operations at the beginning, click on the baby's body until the "kiss" animation appears.
The feeding system is the part with the most pitfalls. Food is divided into three categories: ordinary (milk, juice), nutritious (fruit), and high-energy (hamburger). Many people think that just feeding them casually is fine, but they are wrong! Each food affects three hidden attributes: vitality (affects working hours), cleanliness (accelerates getting dirty), and satiety (determines the interval between next meals). Actual measurement data: Hamburger +15 vitality, but the satiety reduction rate is 20% slower than that of fruit, and the cleanliness value will decrease by 3 points per hour. The best strategy is to feed fruit in the morning (fullness lasts for 4 hours, cleansing is slow), milk at noon (only filling the stomach, not cleaning), and feeding burgers before going to bed at night (cooperating with sleeping to restore energy). Using this cycle, the cleanliness value will only drop by 38% in a day, while random feeding will drop to more than 70%, and it will cost an extra 500 gold coins to take a bath.
There is a trick to the bathing system: the fuller the water, the better. Adjust the water temperature to two spaces to the right of the center (visually the blue bar reaches 60%). The cleaning effect is 15% higher than full water, and it saves 10% water. At the same time, if the "mud spot" icon appears on the baby before washing it, the favor will be doubled. Mud spots appear when the current cleaning value is lower than 30%. For every 10% lower, the favorability after washing will be +5. When it is lower than 20%, a hidden dialogue "You are finally here" will be triggered, adding 15 favorability points. It is recommended to wash the card at 25% for the highest profit.
The mechanism of sleep rejuvenation is not linear: 30% is restored after 1 hour of sleep, 55% is restored after 2 hours of sleep, 80% is restored after 3 hours of sleep, and only 5% is added for each additional half hour of sleep thereafter. Therefore, the best schedule is to sleep for 3 hours a day + take two naps of 1 hour each (with an interval of at least 2 hours). In this way, the total recovery amount reaches 140%, which is 20% more than sleeping for 5 hours directly. Note: Do not click "stroking" during nap, as it will interrupt deep sleep and only restore 40% of vitality.
Money-making mini-games are the core, but among dozens of games there are only three that are truly worth playing: Match, Fishing, and Quick Cut. I calculated the gold coin income per minute for each game: Xiaoxiaole (simple mode) 75 gold coins/minute, Fishing (advanced bait) 58 gold coins/minute, Quick Cut (extreme mode) 92 gold coins/minute. The key is not to play it all, but to give priority to quick cuts, because its gem drop rate is also the highest (basic 8%, others only 3%). But there are operational details for fast cutting: continuously pressing the same direction key will trigger the combo mechanism. The gold coins will be doubled starting from the third combo, and tripled after the fifth combo. It is recommended to change the direction after pressing twice each time to keep the combo going. In actual testing, the income per minute can reach 110 gold coins.
The gem system is the real graduation. The rare gem "Rainbow Stone" is only available on Fridays and Saturdays from 18:00 to 20:00. When playing the 10th level of Match 4, there is an 8% chance of getting it by using "Match 4" (eliminate 4 blocks of the same color). At other times, the chance is 0.2%, so don't waste your energy. The Rainbow Stone can be exchanged for the limited costume "Rainbow Wings", which has an attribute of +20% movement speed (0.5 second judgment bonus for fast-cut games). It is currently the only costume with actual functions.
There are more than a million costume combinations, but there are only three types of attribute bonuses: charm (affects the upper limit of favorability), comfort (affects cleaning speed), and vitality (affects working hours). Each decoration has basic attributes, such as hat +2 charm, scarf +1 comfort. The optimal ratio is: Get the "comfort 7 o'clock" suit, because the cleaning speed at 7 o'clock is reduced from 4 points per hour to 2 points per hour, which is a qualitative change. Get the initial free outfit: a small scarf (comfort +1), a small vest (+2), a small slipper (+1), and then buy a bubble headdress (+3, 2500 gold coins), which just reaches comfort 7. Priority of other attributes: Stacking up to 10 charm points unlocks the "Head-Touching" interaction, which adds +5 favorability each time, 3 points more than ordinary touching; Stacking up to 15 points in vitality can extend the working time from 30 minutes to 45 minutes, earning 50% more gold coins.
Finally, I would like to remind you of two pitfalls that are easy to lose: first, don't turn on auto mode for mini-games. The gold coin income in the automatic mode is discounted by 70%, and no gems are dropped; second, when the pet's mood is lower than 60%, immediately use the “hug” interaction (click the belly 3 times in a row), which saves 12 seconds of time compared to other interactions, and has 5 points more mood points. To develop a game is to pay attention to details and count every action into efficiency. Graduation in 7 days is not a dream. If you have any questions, dump the data in the comment section, and I'll help you calculate it. 🔢