
After being in the game for a month, I gathered the actual combat data of the three current mainstream zodiacs and went straight to the practical information.
Sword Princess (Kirito) is positioned as a melee explosive type. The skill combo starts quickly. After awakening the three-sword style, one set can fully achieve 4.2 times the attack multiplier. When the critical hit rate reaches over 35%, it is basically three swords and two attacks. The shortcoming is that it has a brittle body and its basic life growth is only A level. If you don't control your dodge well in a difficult game, you will easily die suddenly. In the actual test, after using the equipment to replenish 10% of the lifesteal, the battery life is just above the passing line. It is recommended for novices to keep one for pushing pictures. Later, when switching to PVP, you need to cooperate with the anti-interruption rune.
Gun Sister (Misaka Mikoto) is a long-range AOE ceiling. The railgun skill covers half the screen, with a coefficient of 0.8 per shot but with penetration. When fighting dense monster piles, the total damage often exceeds Sword Princess. The disadvantage is that the skill moves forward for a long time (0.6 seconds), and it is easy to be interrupted by a face-to-face encounter with a charging boss. I tested the CD reduction suit and reduced the bombardment interval to 2.1 seconds. The gold coin earning efficiency was the highest in the team. In the picture, it is recommended to equip a taunt tank to protect the back row.
Angel (Tachibana Kanade) takes the control auxiliary route. The time reversal skill can force the enemy's skill bar to zero, and can often cancel the ultimate move when fighting a world boss. But her output is very low, with a basic attack multiplier of only 0.3. She relies entirely on her teammates to clear the mobs. I value her team gain more - the energy recovery aura makes the team's ultimate move cycle 11% faster. It is a must-have for late-stage dungeons and Vietnam War. The disadvantage is that it requires a lot of development resources, the income from skill breakthroughs is relatively smooth, and the early stage price/performance ratio is not as good as the above two.
Summary: If you want to pursue quick brushing, you should choose Cannon Sister. If you want to be ranked in the top ten, you should first raise Sword Girl. Angel is a late-stage divine card but you need to be patient and accumulate resources. How to choose depends on which chapter you are currently stuck on. If you ask me, I will just look at the team configuration diagram to calculate.