
I just got into Super Alien Dog, and I found that although the game has a magical style, the actual income gap between the characters is quite obvious. I tested it all night and compiled the actual combat data of the three basic characters - Raging Dog, Gale Dog, and Iron Wall Dog, to give you a reference.
Let's talk about the rabid dog first🐶💪. The core strength of this character is throw damage after grabbing. At actual measured level 1, its grab judgment radius is 0.3 units larger than the other two characters, and the throwing distance is fixed at 4.5 meters. It causes an additional 15 points of impact damage after landing (basic attack power is 50 points). In other words, as long as you catch the person and throw him off the platform, you will steadily take away 65 points of blood. But the price is that the movement speed is 12% lower, the turning movement is 0.2 seconds slower, and it is easy to be kited. Recommended for players who like to be tough and not afraid of changing blood.
Let's talk about the wind dog ⚡. This character's board speed is 18% higher than that of the Raging Dog, and the forward swing for continuous dodge is shortened by 0.15 seconds. The most practical point in actual combat is: when you press and hold to run, the judgment range of the grabbing action will extend forward by 0.8 body positions, which is equivalent to you being able to predict the person in advance. However, the throwing damage coefficient is only 0.7 times, and the throwing distance is only 3.2 meters. It often throws undead people, and requires a last hit. Suitable for masters to pull and pull, or for novices to practice position control - the fault tolerance rate is relatively high.
The last iron wall dog 🛡️. This character has a passive damage reduction of 30%, but what is easily overlooked is its grab and counterattack mechanism: when you are grabbed in the air, there is a 20% chance of automatically breaking free and pushing the opponent 0.6 meters away (limited to 1 trigger every 10 seconds). This stat is very important in melee situations, as it can prevent you from getting hit in a row. However, the shortcomings are also obvious: the throwing damage is only 0.5 times, and it takes 0.3 seconds longer to throw it after grabbing it. Actual testing shows that when two rabid dogs attack, the Iron Wall Dog's survival rate can be increased to 65%, but the killing efficiency will be reduced by about 20%.
To summarize the numerical benefits:
If calculated based on 10 successful grabs in a single game, the Raging Dog can deal 650 points of total damage (including terrain kills); the Gale Dog only has about 350 points, but has many successful dodges and can often survive to the finals; the Iron Wall Dog has the highest survival rate, but its output depends on the terrain (it needs to push people to the boundary). For novices, I recommend practicing the Blast Dog first, and then switch to the Rage Dog to play Burst after getting familiar with the rhythm. There is no problem for the Zero Yuan Party to choose Iron Wall Dog. If you pile up some life runes, your mixed score will be very stable.