
Hello everyone, I am a game reviewer. I was browsing the forum today and saw many friends discussing game ratings. I happened to have played "Mingjiang Three Kingdoms" recently, so I took this opportunity to talk about my personal rating system and give everyone an advantage of this game.
My rating is usually divided into five dimensions: picture (2 points), gameplay (3 points), money (2 points), social interaction (1.5 points) and comprehensive experience (1.5 points), with a total score of 10 points. There are clear standards for each dimension, and there is no impression score.
Let me first talk about my first impression of "Mingjiang Three Kingdoms". I give it 1.8 points for the graphics. The character cards are all hand-painted in the Q version. The vertical painting precision is the best among similar mobile games. The colors are bright and fresh, which is completely different from the dark and realistic style of traditional Three Kingdoms games. The generals' looks are creative, such as Guan Yu wearing cute armor, but without losing his iconic features. The only demerit point is that the details of the battle scenes are slightly repetitive, which makes it a bit visual fatigue after playing for a long time.
The gameplay dimension is the highlight, I give it 2.6 points. The core is the development of traditional strategy cards + turn-based combat, which has everything you need: dungeon push map, arena, one man at a level (similar to climbing a tower), and expedition trial (similar to a meat pigeon). The highlight is the "general linkage" system. For example, the five tigers fighting at the same time will trigger additional effects, which in disguise encourages players to formulate lineups instead of mindlessly stacking rare cards. But the problem is also obvious. In the middle and late stages of the main level, there will be obvious numerical bottlenecks. If you don't earn money, you have to rely on your liver, and the daily tasks feel slightly repetitive.
Krypton Gold is considered medium to good, I give it 1.5 points. The game adopts the "0 yuan download + in-app purchase" model, with monthly passes, gift packs, and card drawing coupons, but it is not forced on your face. The Zero Krypton Party can steadily obtain about 2-3 card drawing resources every day. If you include the event bonus, you can get about 20 draws a week. The minimum guarantee mechanism is that 40 draws will definitely produce a golden general (but the gold generals have different strengths). Compared to those games with a 648 minimum guarantee, this price is more conscientious. However, if you want to reach the top 100 in the arena in the later stage, you still have to spend some krypton. It is not a big problem for civilian players to stay in the middle.
I give 1 point for the social dimension. It has basic functions such as guilds, friend assistance, and cross-server battles, but it lacks in-depth interactions such as team dungeons and real-time voice. Most of the time, everyone plays their own game. Apart from sign-ins and gift packages, the chat channel in the guild is quite deserted. If you like stand-alone training, this is actually an advantage.
The overall experience is 1.3 points. The overall smoothness is good and the loading speed is fast, but occasionally there is the problem of too frequent active UI pop-ups. The operation activities are relatively conscientious, giving out lottery tickets and resources every now and then, and not engaging in underworld operations.
To summarize: Screen 1.8 + Gameplay 2.6 + Money 1.5 + Social 1.0 + Overall 1.3 = 8.2 points. It is considered to be an above-average level among the games of the same type that I have reviewed. It is recommended to players who like the Q-print style, do not exclude light social interaction, and can accept the development of cards. If you are obsessed with the seriousness of the Three Kingdoms theme, or hate any form of numerical stuck levels, this may not be suitable.