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Hello brothers, I am A Xing. I won't go into detail today, but I'll go straight to the practical stuff, breaking down the underlying logic of several core modes in this game and explaining it clearly. After all, in a game with 50 million downloads, if you only rely on luck to play cards, sooner or later you will be pressed to the ground by AI and real people. 😎
Let's first talk about the “smart computer” that is so popular in stand-alone mode. I actually measured 150 games and found that this AI's playing style actually has a fixed pattern: it especially likes to play a single card first, and it will give priority to throwing out the smallest single card in its hand (such as 3, 4, 5). If the AI ​​is the landlord, the first hand will most likely be a single 4 or 5. At this time, if you have a 2 or a king in your hand, don't rush to take the shot. Let your teammates play a small hand first - unless your card shape is so good that it can spring immediately. In addition, the AI ​​is very hesitant when it comes to breaking up pairs. If you force it to break up with consecutive pairs, it will often break up its own three strips or straights, which is your breakthrough point. For example: You have K in your hand, but the AI ​​is still holding back, which means it may have three K's or three A's. At this time, you put out a single 7 to test. If the AI ​​passes directly, then it is most likely holding a bomb and needs to save one hand. 💣
The endgame is the most brain-burning part of the game, but it becomes easy once you master reverse thinking. The core is three steps: the first step is to count cards. Write down all the cards that have been played, especially the position of the king and the two. The second step is to push the trap. The idea of ​​level design is usually to let you get stuck at a certain step, such as leaving a single card in your hand, and finally be terminated by the AI's bomb + single 3. So before starting the game, simulate two rounds of playing cards in your mind to see which point you are bound to lose. The third step is to put yourself in someone else's shoes. The AI ​​will give priority to protecting big cards and bombs in the endgame. If you have bombs in your hand, don't rush to blow them up. First, see if the AI ​​has a chance to demolish the cards and send them to you. For example, in the 27th level of the endgame, the AI's hand is 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A, 2. It seems that the straight is very strong, but as long as you have a pair in your hand and force it to break the straight, it will have more single holes, and then you slowly finish with 2. 🧠
The new non-shuffling and leper modes are even more challenging. The appearance rate of bombs in New Unshuffled Cards is extremely high, with an average of 4-6 bombs per game, but don't rush to grab the landowner when you see a bomb. I have compiled statistics and found that the landlord's winning rate in the new non-shuffle mode is only 38% because the farmers have more bombs to cooperate with. The correct approach is: if you have more than 2 bombs in your hand, and there is a big bomb (such as King Bomb), then consider calling the landlord; otherwise, you can just be a farmer and use small bombs to disrupt the landlord's rhythm of playing cards. In the Leprechaun mode, you need to flexibly adjust the use of the Leprechaun - don't always think about gathering bombs. Sometimes the Leprechaun becomes the middle card in a straight or completes the connected pair, and the profit is higher. For example, if you lack a 10 in your hand, you can make a straight of 8-10. At this time, it is more cost-effective to change the 10 to a bomb, because the straight can instantly reduce the number of cards in your hand by 4, and directly enter the state of drawing cards. 📊
Finally, let's talk about the free friend field. When playing with friends, the core skill is to read people: if your friend plays cards quickly, it means the cards are good, and if he plays cards slowly, it means he is struggling to split the cards. If there is a tacit understanding, you can agree on a signal - for example, if your teammate plays a 7, it means "I have a pair but no bombs." You can follow boldly when you play a pair. In addition, when the cards are not good, don't give away randomly. It is better to let the landlord pass a small hand than to hand over the initiative. The season is fast-paced, and the rewards for the first win every day are doubled. Remember to collect diamonds to exchange for prop cards. 💰
To sum up: to abuse the AI in a single machine, rely on cards and shuffle cards, to pass the endgame through card counting + reverse deduction, in the new non-shuffle bomb flow, you need to be calm, and in the scoundrel mode, you need to make use of changing cards. Remember these points, and getting higher points is as easy as drinking water. If you are stuck on a specific level, please leave a screenshot of your hand in the comment area and I will help you calculate the optimal solution. 👊