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Anyone who has played the interoperable version of Three Kingdoms OL knows that the core of this game is not to "finish the game quickly", but to win "steadily and accurately". Many people think that the identity game depends on luck, but the data tells you: the winning rate can be quantified. Today I'll just give you the practical stuff, no fluff.
Let's stack up first: The following analysis is based on actual combat statistics (I have recorded 500 identity game data), mainly for 5-player games and 8-player games. If you think "I have bad luck", then it is most likely that you have not calculated the skill benefits clearly.
The first step: the general selection stage - don't just look at the strength, but also calculate the “fit rate”
Many people blindly choose T0 generals like Xu Shu and Shen Cao Cao at the beginning, but they ignore a key variable: seat and identity. For example, if the protagonist chooses a squishy but high-explosion general, and the enemy rebels directly focus their fire, you won't even be able to use your skills. My suggestion is:
Lordship: Prioritize defense/taunt transfer types, such as Cao Pi, Cao Cao, and Sun Ce. Don't choose SP Zhao Yun who "looks like he can fight, but is actually disabled in the first round."
Anti-thief position: Output > Control, but don't pile up all the kitchen knives. Bring at least one card check general (such as Jie Sun Quan) to ensure battery life. The combination with the highest anti-thief winning rate measured in actual tests is "1 kitchen knife + 1 auxiliary + 1 card check".
Loyal minister position: Don't be a “blank slate loyal”. Choose those who can match the protagonist's skills or can withstand injuries, such as Liu Bei and Cao Ang who protect the protagonist. Don't choose Zhang Jiao, who requires specific cards to activate.
Traitor position: Don't choose an explosive general, choose a field-controlling type. For example, Jie Sima Yi and Shen Sima. The essence of a traitor is to "make the other three parties consume each other." It is useless no matter how powerful you are, because you will be attacked as soon as you show up.
Step 2: Card playing stage - don't rush to play, calculate the “card difference” first
Many people like to slash at someone as soon as they come up, which is a taboo. The correct way to play is: calculate the card number difference each round - the number of cards you check each round vs the number of cards the opponent checks. For example, if you are Sun Quan, and you draw one more card each round, then you should engage in a "war of attrition" and don't rush to explode. If you are Zhang Fei, you should consider "taking one away in one round".
Specific operations:
It is more important to keep "Invulnerable" and "Burning Bridges" in the opening hand than to keep "Kill". I have calculated that in a 5-player game, the probability of being restricted by Happy or Shortage in the first round is 37%. If you don't have Wu Lei in your hand, you will lose one round of action, which is equivalent to giving away one round to the opponent.
Don't do "good harvests" unless necessary. This card seems to be a team benefit, but it actually helps the anti-thief to replenish cards. Don't drive unless you know for sure that there is no one on the opposite side who is short of distance.
The benefits of "Duel" and "Southern Barbarian Invasion" need to be calculated: For example, if Zhuge Liang is on the opposite side and you release the Southern Barbarians, his empty city will be unharmed, which is equivalent to giving it away. At this time, "Duel" is a useless card, so it is better to keep "Extreme".
Step Three: Identity Game—Replace Suspicion with Logic
Many people like to "blind snipe" and guess their identity. Let me tell you, the probability of guessing is only 50%, which is lower than tossing a coin. The truly efficient approach is:
Look at the sequence of actions. The rebels are usually the first to move because they need to focus their fire. If the first position is the lord and the second position directly attacks the lord, then there is a high probability that he is a rebel. But if position three attacks the lord and position four saves him, then position four may be a loyal minister or a traitor.
Pay attention to the timing of "jumping identity". It's not about showing your identity stupidly, but judging by your skills. For example, if someone uses "grabbing" to get your equipment, and he has few cards in his hand, it may be a counter-thief trying to destroy your defense. If he uses "borrowing a knife to kill" and asks another person to hit you, then there is a high probability that the traitor is causing trouble.
The traitor's core strategy: Don't give anyone an advantage, but create a "balance of power." For example, when the lord is about to win, you help him clear out the rebel thieves; when the traitor is about to win, you remove their key cards. Specific operation: Keep random weapons like "Lightning" and release them at critical moments to disrupt the rhythm.
Step 4: Equipment and distance - this is the most easily overlooked factor in winning or losing.
In an 8-player game, distance is life. Many people swapped the -1 horse for a +1 horse in the early stage in order to break out, but ended up being blocked by the opponent and stared blankly. My suggestion is:
+1 Horse priority is always higher than weapons. Unless you are a general like Huang Zhong who must get close to fight, you should give priority to the +1 horse. Actual testing shows that +1 horse can reduce the opponent's kills by 30%.
Don't be greedy for too many weapons. Zhuge Liannu looks cool, but can you guarantee a kill every round? It's better to hang a Qinglong Yanyue Sword, which can make up for the missed hit.
For armor, choose Nioh Shield > Bagua Formation. Because the Bagua Formation is based on probability, and the Nioh Shield directly blocks black kills, and black kills account for more than 60% of the field, the income is stable.
Finally, a little "speed pass" tip: If you want to complete the task quickly (such as winning every day), just choose the "Jie Ma Chao + Lord" combination, blindly beat everyone at the beginning, and bet your life. The winning rate is low but the speed is fast, and it ends in 5 minutes. But if you want to score steadily, the above four steps are indispensable.
You can talk about your rollover experience in the comment area, and I'll help you figure out which steps you didn't calculate correctly. 🔍