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Brothers, my friend recently played the game "Open a Wasteland and Become an Island Master". After playing it for two days, I fully understood the early mechanics. Although this game is free with no in-app purchases, it does have some tricks to get started, and it can easily get stuck if you go in the wrong direction. Today I will go directly to the practical information, break down the most critical 48 hours during the land reclamation period into executable steps, and calculate the revenue ratio of resources and time.
Let's talk about resource allocation at the start first. I've stepped into this trap before. You drift to the island, and your initial tools are only a stone-breaking ax and wooden stick, and the backpack capacity is limited to 20 cells. The first priority is to build a workbench (requiring 10 wood + 5 stones). Don't rush to chop down trees to build a house. After the workbench is unlocked, stone axes and wooden pickaxes can be synthesized, and the efficiency is increased by 300%. Specific operation: First collect stones and wood within a radius of 15 blocks around the birth point. For wood, priority is given to cutting down those fallen palm trees (3 wood will be given for this type, and 2 for the upright ones). Note that the collection time for each tree is about 3 seconds, and for stones, 2 seconds. After filling the backpack, go home and put it down immediately. You can collect the workbench materials in 3 trips.
After the workbench is built, immediately build a simple armor (5 vines + 3 animal skins). This armor is extremely cost-effective and provides 5 points of protection, allowing you to withstand the first two wild boar collisions at night. The wild boar's damage is 6 points, and its initial HP is 40. It will lose HP after two hits without armor. After putting on the armor, you can easily make a stone sword (3 stones + 2 wooden sticks), and the attack power will be increased from 2 points of the wooden stick to 5 points. Next is the key node - before the end of the first day, a bonfire (10 wood + 3 flint) and 4 wooden walls (5 wood each) must be built. The campfire can cook raw meat and restore 20 points of satiety (eating raw meat only restores 5 points and has a chance of being poisoned). The wooden wall is used to block the monster spawning route on the first night.
The refresh mechanism of monsters at night: 3 waves of wild boars will be generated at the edge of the map at 9 o'clock every night (in-game time), 3 in each wave, and the monster spawning point is more than 5 blocks away from your building. If you build walls blocking the main path, they will detour, but the detour will take more time and you'll have a chance to defeat them one by one. Specific positioning: Stand inside the gap in the wall, and when the wild boar gets stuck in the terrain, poke its head with the stone sword. The critical hit rate is about 15%, and you can kill one in three hits. After clearing the first wave, pick them up immediately. The hides and meat will be roasted directly in the campfire. It takes 20 seconds to roast a piece of meat. Don't be idle during this period, and continue to chop down trees to build the second round of wooden walls.
At the beginning of the second day, the focus turned to exploring the entrance to the maze. The maze is in the lower right corner of the map, near coordinates (45, -30). There is a glowing stone formation that requires 5 energy crystals to activate. How to obtain crystals: cut down the glowing black trees on the map. Each tree has a probability of dropping 1-2. The refresh point of the black trees is fixed near the upper left corner of the map (-20, 50). There are 3 trees in total. They are reset every 12 hours. It is recommended to collect crystals first in the morning, because you will encounter two patrolling poisonous snakes on the road. The poisonous snake attacks have a poisoning effect. They lose 2 blood every second for 10 seconds. Wearing armor can reduce the blood to 1. How to fight: Anticipate the snake's S-shaped movement, take a step back when it raises its head and prepare to attack, then stab forward, and carry it away twice in a cycle.
When you gather 5 crystals to activate the maze, the first level is very simple, with only 3 rooms. Each room has a treasure chest, which is opened for refined iron ingots and blueprints. Note that campfires cannot be used in the maze, so you must bring 3 pieces of roasted meat and 2 bottles of water before entering (water is collected from a freshwater spring using coconut shells, and the spring water is in a small pond in the middle of the map). The maze monster is a gargoyle, which moves slowly but has an attack power of 12 points. The method of play is to circle around the back and roll once every two attacks. It takes about 6 minutes to clear the first floor. After getting the iron ingots, go home and upgrade the workbench to level 2, unlocking iron tools. At this time, your logging efficiency will double, and you will basically enter a virtuous cycle.
Finally, let me give you a numerical comparison: if you don't build a wall in the early stage, you will lose an average of 70% of your health in the first two nights, and it will take a lot of time to collect herbs to restore blood (each herb takes 5 seconds to collect, and can only restore 15 blood). However, the wall + armor plan only consumes 30 wood and 5 vines, saving at least 2 hours of repeated work. Remember one sentence: In this game, the priority of wood is higher than anything else. Even if you are empty-handed, you must first save 100 wood before considering other construction.
The second level of the maze requires 10 iron parts, which will be expanded later. Go through the above operations first to ensure that on the third day you can live a stable life of building a house during the day and barbecuing at night. If you have any questions, please reply directly. I will go online every day to check the data updates.