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Let me introduce myself first. I am A Xing. I focus on hard-core data flow strategy. Recently, I have played 200+ games of "Chess Soldiers Fighting Formation", from bronze to diamond. Today, I will show you the core operation logic of this game. Don't believe in metaphysics, I speak with numbers.
Let's talk about the economic system first, which is the lifeblood of the entire game. In the first round of the game, you only take 1 fee piece to ensure you get 10 gold coins in interest. Note that the interest is calculated based on 1 gold coin for every 10 gold coins, so try to hoard gold coins in multiples of 10. For example, if you have 18 gold in the 5th round, don't spend it in a hurry. Wait until you get 20 in the 6th round and get 2 more gold in interest. In the early stage, don't lose or win in a row, keep your blood volume healthy, and keep 5-10 gold for interest every round. This is the optimal solution. According to actual tests, if you only spend the interest income to buy chess in the first 10 rounds, the economic curve can be 30% higher than that of someone who spends money randomly.
How to choose a bond? Beginners are advised to play three methods and three stabs or four cavalry and two bows. The magic resistance reduction effect of the three methods (Fox, Snake Girl, Ice Girl) is very stable, and when used with assassins (Night Blade, Shadow Thorn), they can cut through the back row and output explosions. Four cavalry (dragon cavalry, iron cavalry, paladin, and dark cavalry) add tankiness, and two bows (elf bow, crossbowman) add damage. This set is particularly powerful in defensive battles. Note that the two-star chess piece is much more important than the one-star bond, so in the early stage, you would rather give up the bond and give priority to combining the two stars.
Positioning is the key to victory or defeat in details. Place the front row tanks in the second row, leaving the first row empty for the enemy to jump over, so that your tanks can engage in battle immediately. Place the rear output in a corner, but not close to the wall. Leave a space to prevent assassins from cutting in. The mage is placed in the middle of the third row so that his ultimate move can cover the entire field. Let me teach you a cool operation: put the tankiest tank alone on one side to attract the enemy to focus fire, and the output position on the other side can be safely output. I have tested that this position can carry 3-5 seconds longer than evenly distributed in the front row, which is enough for the back row to complete two rounds of skills.
Don't mix up your equipment. In the physical system, the priority is Infinity Blade (crit damage +50%), and in the legal system, Luden (skill splash) is the first choice. Defense is installed on the front row tanks, remember: Anti-armor > Dragon Fang > Fanatic, because the anti-armor rebound damage can trigger equipment special effects. If you play Assassin, give the Endless and Blood-Drinking Swords to Night Blade, and he can kill the opponent's core.
Finally, let's talk about the pace of upgrading. In the 2-1 round, the population will increase to 4, and in the 4-1 round, the population will increase to 7. The 7 population is the key node. At this time, the core three stars will start to be obtained. Don't rush to upgrade to 8 unless your HP is below 40. Hit D twice in each round. If you can't get the core out after 15 hits, stop and save money to wait for the next wave. Remember, the refresh probability of 20% is twice as high as 10%, so before you refresh the cards, count how many two-stars you have. The more you have, the higher the probability.
Okay, this is the most basic operating framework, there are too many details to write down. Next time I will write a separate in-depth analysis on "How to use 2-star chess pieces to counterattack the three-star lineup". If you have any questions, please reply. I will read every post. I wish you all the best in chess and win the chicken 🎯