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Many friends who have just entered "Wushuang Zhan" will be confused about which profession to choose. After all, if you choose the wrong one at the beginning, the cost of changing professions will be high. Let me speak directly with actual measured data to help you break down the advantages and disadvantages of the three professions.
Let's look at the attribute growth curve first. I used my own account to compare the attributes of naked equipment from level 20 to level 70. The warrior adds 7 points of life, 2 points of physical attack, and 0.8 points of physical defense for each level; the mage adds 3 points of life, 2.5 points of magic attack, and 0.5 points of magic defense; the Taoist is in the middle, adding 5 points of life, 1.5 points of Taoism, and 1 point of double defense. If converted into equivalent combat power, the warrior panel is crushed in the early stage, but after reaching level 50, the magic damage bonus of the mage begins to double with the skill level. The damage coefficient of a thunder and lightning spell can reach 2.3 times, while the attack and kill sword skill of the warrior is only 1.5 times. So if you play after level 50, the mage's ability to kill instantly is actually stronger than that of the warrior.
Let's talk about skill priority. The core skills of a warrior are in order: Attack and Killing Swordsmanship > Savage Crash > Fiery Swordsmanship. The actual probability of triggering the passive sword skill is about 35%, but the swing before casting is short, so you can control the field stably when fighting BOSS. Brutal collision is used to interrupt with displacement. It must be learned when fighting Taoist priests. It can break the invisibility. The Fire Sword Technique seems to have high damage, but consumes a lot of mana. It is not recommended to max it out in the early stage. Wait until you have enough gold coins to top it up to level 5.
Adding points to mage skills depends on the scene. PVE prioritizes thunder and lightning and fire wall. Each level of thunder and lightning increases 5 points of basic damage and 0.2% critical strike rate. The level 10 cap can reach 1.5 times the critical strike. Fire wall is extremely profitable in groups of monsters. Level 3 fire wall burns about 200 points of damage per second and lasts for 3 seconds. Each wave of monsters in Stone Tomb Formation can burn more than 700 more blood. In PVP, the main focus is to upgrade the flash movie and resist the fire ring. The flash movie ignores defense and can be eaten by hitting the warrior armor.
Taoist priests are the most stable profession for single-player land reclamation, but the equipment threshold in the later stage is not low. The core skills are summoning mythical beasts and poisoning. At level 7, the physical attack and HP of the divine beast are the same as those of a level 50 warrior. Note that it inherits your Taoist damage, so stacking Taoist equipment in the early stage is more critical than stacking defense. The defense reduction effect of poisoning is about 10%, and the benefits are obvious when fighting high-armor BOSS. It is recommended to be the first to learn it.
Regarding the equipment attribute income, I measured the physical attack and critical hit coefficients. Every 10 points of physical attack of a warrior increases the total damage of normal attacks by about 1.2%, and the actual gain of every 5% increase in critical hit rate is about 4% dps (taking into account the critical hit damage coefficient of 2.2 times). After the mage's magic attack stack reaches 300 points, the critical hit bonus begins to be higher than the attack, because the critical hit bonus of the thunder and lightning spell can be fully used up. For Taoist priests, after the Taoism stack reaches 400 points, the attack power of the divine beast enters the rapid increasing range, and every 10 points of Taoism adds 8 points of damage to the divine beast.
When choosing accessories, give priority to special rings. Warriors use paralysis rings. Although the official trigger rate is 2%, it is actually triggered once every 20 attacks when fighting monsters. When hitting people, because of the fast attack speed, the actual control effect is very good. The mage uses a protective ring, and the ratio of blue to blood is 1:1.2, which is equivalent to gaining an extra life. The Taoist priest uses the resurrection ring, combined with the poisoning technique, to extend the standing time by more than 30% during the battle in the sand city.
Finally, it is suitable for the crowd. Those who like to be tough, simple to operate, and have fun playing PVP should choose warriors; those who are willing to move, enjoy the thrill of instant kills, and don't mind being crispy should choose mages; those who want to hunt treasures alone, fight protracted battles, and don't want to spend too much money and want to steadily increase points, choose Taoist priests.
I personally recommend that novices directly play Taoist priests after charging 6 yuan for the first time. Divine beasts can help you reach level 50. After that, you can switch to mage or warrior, depending on your own feel and the server environment. If there are many warriors in the server, use the spell crit flow; if there are many mages, use Taoist poison + divine beast consumption. The data does not lie. According to this idea, Zero Krypton players can enter the top 100 within a month. 😎