
To be honest, old guys who have played in the Symbian era are still quite emotional when they see this kind of placement RPG with exquisite painting style and easy gameplay. When I used Nokia to play those small Java games, the screen was only a few pixels, but I was still very happy. Now with "Storm Raiders", as soon as I started playing it, I felt that the production team was very attentive. It has a Warcraft-flavored race setting, and the six major races restrain each other. As soon as the old words like light, shadow, and arcane came out, I, a long-time Warcraft fan, almost couldn't help but open a bottle of beer and feel nostalgic😌.
Not to brag, but among similar games, "Storm" has indeed done a good job in "burden reduction". When I was playing "Sword and Expedition" before, I was stuck in the middle of pushing the map. I had to complete a bunch of daily tasks every day. I felt a loss if I didn't do them. I felt tired if I did them. In the end, it turned into clocking in at work. There is also "Idle Heroes". It is almost impossible to play without krypton gold in the later stage. The racial towers and altars are exclusive to kryptonians, and the experience of ordinary players is very poor. The Buddha nature placement design of "Storm" allows old players like me, who are busy with work and have no time to play, to finally find a pure land - go online to collect food, form a team and hang up offline, without staring at the screen every day, the rhythm is very comfortable.
But to be fair, this game actually doesn't have many innovations. Game modes such as racial restraint, trial tower, and crusade can be found in any similar game. To put it bluntly, it is a "stitch monster", but the advantage is that the stitching is more exquisite and the numerical balance is not bad. It is not like some games that are overwhelming as soon as they are launched. The charging mode is written as "0". In fact, there must be in-app purchases, but you can still play without krypton. Just slowly raise heroes, wait for cards to be drawn, and calm down.
Overall, if you're tired of playing "pseudo-idle" games that force you to charge up your monthly card and do limited-time activities every day, and want to keep a retirement game on your phone that doesn't take up time, "Storm" is worth a try. Of course, if you pursue ultimate strategy or a super sense of strike, it may be more appropriate to play "Genshin Impact" or a console game. Anyway, I just keep this placement category on my phone now. I click it twice during work breaks. It's very comfortable😊.
Finally, I want to say something more. The small games that developer Shenzhen Sunday Network has made before have a good reputation. This time it is a big production. I hope that I can maintain my conscience and not be like a game I played before called "Soul of the Dragon" that started all kinds of tricks after half a year of operation. I'll wait and see for a while, I hope this can last for a long time.