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To be honest, when I saw this version of Cultivation Jianghu, I, an old player who has been struggling all the way from the Saipan era, felt quite emotional😌. To be fair, the game market today has changed a lot compared to what it was ten years ago. In the past, we had a Nokia 5230 and could enjoy playing a Java version of a turn-based RPG for half a day. At that time, the network was unstable and we had to click and wait for half a day to load, but it still felt fresh. Nowadays, there are so many mobile games that are dizzying, but there are not many that really make people calm down and play.
This Xiu Zhen Jiang Hu really stood out to me, not because of its stunning graphics, but because its design ideas are right. Free, no-frills, and AFK are enough. These keywords are simply a breath of fresh air in the current mobile game circle 🌊. You see, many games nowadays want you to be online 24 hours a day, with various limited-time activities, rankings, and guild battles. Playing them is more tiring than working. Many old players around me say they are tired and want to quit and find a game that can help them retire.
In fact, this is a trend in the mobile game industry: from fighting for liver and krypton, slowly turning to returning to the essence of the game, giving players true freedom. Especially now that the pace of life is so fast, who has a lot of time to stare at the screen every day? The "spend a little time hanging up" setting of Xiuzhen Jianghu is more in line with the fragmented gaming habits of adults. You talked about transcending tribulations and ascending to heaven, divine beasts from heaven, and Taoist companions in the mortal world. It sounds like a novel, but they don't use these gimmicks to make you angry. This is worthy of praise👍.
Let's talk about the developer Chengdu Zhihuiwan. If I remember correctly, this company has made some leisure-oriented products before and has a good reputation. Now many small and medium-sized manufacturers are adjusting their strategies. Instead of confronting Tencent and NetEase head-on, they are looking for market segments to differentiate themselves. I think this combination of cultivation themes and mild AFK has great potential. To be honest, today's mobile game players are becoming more and more mature. They will no longer be fooled by fancy promotions and value actual experience more. If Xiu Zhen Jiang Hu can truly achieve the goal of "becoming an immortal even without being angry", it will definitely attract a group of old players like me who want to retire. 😄
Of course, you still have to play it to know whether the game is good or not. But based on this idea, I am willing to give it a good review. I hope there will be more such thoughtful works in the future, and don't do the “one-stop shop for automatic pathfinding” and “one-stop-shop automatic pathfinding” all day long. Times have changed, and the real fun of games should be relaxing, right? 🌈